This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Emitter by 5s.
Increase your maximum Health by 150.
Heal 180 health for each player hit by Missile Launcher.
Heal for 80 after activating Advance.
Heal for 250 every 1s while Emitter is active.
Reduce the Cooldown of Emitter by 5s.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Heal for 100 every 1s while Emitter is active.
Increase the duration of Emitter by 2s.
Increase your maximum Health by 450.