This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Heavy Blade by 3s.
Increase your maximum Ammo by 1.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Heal for 45 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Heavy Blade by 3s.
Increase your maximum Ammo by 1.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Heal for 45 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Heavy Blade by 3s.
Increase your maximum Ammo by 1.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Heal for 45 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Heavy Blade by 3s.
Increase your maximum Ammo by 1.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Heal for 45 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Heavy Blade by 3s.
Increase your maximum Ammo by 1.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Heal for 45 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Heavy Blade by 3s.
Increase your maximum Ammo by 1.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Heal for 45 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Heavy Blade by 3s.
Increase your maximum Ammo by 1.
Gain a 180-Health Shield for 4s after activating Combat Trance.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Heal for 45 every 1s while Combat Trance is active.
Bladed Chakrams are able to bounce 2 additional times before disappearing.