This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 3s after hitting an enemy with Dark Siphon.
Increase the Healing received from Dark Siphon by 50 health.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Gain a 225 Shield for 5s after activating Tendril.
Reduce the damage you take by 16% for 3s after activating Tendril.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the rate of Energy consumption while in Dragon Stance by 18%.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Heal for 320 after hitting at least one enemy with Skewer.
Increase your maximum Health by 100.
Gain 10.5% Lifesteal while in Dragon Stance.
Cyclone Strike deals 125% of its target's maximum Health as damage over its duration and your Movement Speed is increased by 25% during the attack.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 20% for 2s after Ambush ends. This applies to each Ambush in the chain.
Reset the Cooldown of Ambush after falling to or below 30% Health.
Increase the range of Ambush by 50%.
Increase the Radius and Effective Radius of the damage from Ambush by 30%.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.