This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 250 every 1s while Emitter is active.
Increase the duration of Emitter by 5s.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Increase your maximum Health by 150.
Heal 60 health for each player hit by Missile Launcher.
Reduce your damage taken by 10% for 3s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 32%.
Heal for 450 for each champion hit by Juggernaut.
Each Soul Fragment gathered Heals you for 75.
Reduce your damage taken by 40% while using Juggernaut.