This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Body and Soul by 1.7999999999999998s.
Increase your Movement Speed by 50% for 2s after Body and Soul ends.
Increase your maximum Health by 200.
Heal for 34 every 0.25s during Body and Soul.
Your Savage Tear deals an additional 2% base damage per stack of Curse on your target.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 32%.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Heal for 210 every 1s while channeling Restore Soul.
Increase your maximum Health by 100.
Heal for 100 every 1s while using Shadow Travel.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after activating Flutter.
Increase your Movement Speed by 24% for 3s after activating Dead Zone.
Increase your maximum Health by 150.
Increase the Projectile Speed of Seedling by 18%.
Reduce your damage taken by 15% for 3s after activating Flutter.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after activating Flutter.
Increase your Movement Speed by 24% for 3s after activating Dead Zone.
Increase your maximum Health by 150.
Increase the Projectile Speed of Seedling by 18%.
Reduce your damage taken by 15% for 3s after activating Flutter.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 32%.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Heal for 210 every 1s while channeling Restore Soul.
Increase your maximum Health by 100.
Heal for 100 every 1s while using Shadow Travel.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Body and Soul by 1.7999999999999998s.
Increase your Movement Speed by 50% for 2s after Body and Soul ends.
Increase your maximum Health by 200.
Heal for 34 every 0.25s during Body and Soul.
Your Savage Tear deals an additional 2% base damage per stack of Curse on your target.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Increase vertical movement of Death Wings by 10%.
Gain 2% of Max Health when hitting a marked enemy.
Reduce the Blood cost of Swarm by 10% while an ally is marked by Blood Hex.
Reduce the effect of Crowd Control for allies within Swarm by 20%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 10% for 1.5s after activating Death Wings.
Reduce the Blood cost of Death Wings by 4% while an enemy is marked by Blood Hex.
Hitting an enemy with Blood Hex will Reveal them to your team for 2s.
Reduce the Cooldown of Blood Hex by 2s after activating Death Wings.
Increase the lateral movement of Death Wings by 24%.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after activating Flutter.
Increase your Movement Speed by 24% for 3s after activating Dead Zone.
Increase your maximum Health by 150.
Increase the Projectile Speed of Seedling by 18%.
Reduce your damage taken by 15% for 3s after activating Flutter.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 32%.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Heal for 210 every 1s while channeling Restore Soul.
Increase your maximum Health by 100.
Heal for 100 every 1s while using Shadow Travel.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 32%.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Heal for 210 every 1s while channeling Restore Soul.
Increase your maximum Health by 100.
Heal for 100 every 1s while using Shadow Travel.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after activating Flutter.
Increase your Movement Speed by 24% for 3s after activating Dead Zone.
Increase your maximum Health by 150.
Increase the Projectile Speed of Seedling by 18%.
Reduce your damage taken by 15% for 3s after activating Flutter.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 32%.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Heal for 210 every 1s while channeling Restore Soul.
Increase your maximum Health by 100.
Heal for 100 every 1s while using Shadow Travel.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after activating Flutter.
Increase your Movement Speed by 24% for 3s after activating Dead Zone.
Increase your maximum Health by 150.
Increase the Projectile Speed of Seedling by 18%.
Reduce your damage taken by 15% for 3s after activating Flutter.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 32%.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Heal for 210 every 1s while channeling Restore Soul.
Increase your maximum Health by 100.
Heal for 100 every 1s while using Shadow Travel.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 32%.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Heal for 210 every 1s while channeling Restore Soul.
Increase your maximum Health by 100.
Heal for 100 every 1s while using Shadow Travel.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Body and Soul by 1.7999999999999998s.
Increase your Movement Speed by 50% for 2s after Body and Soul ends.
Increase your maximum Health by 200.
Heal for 34 every 0.25s during Body and Soul.
Your Savage Tear deals an additional 2% base damage per stack of Curse on your target.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 32%.
Your Movement Speed is increased by 32% while any enemy is marked with a Soul Orb stack.
Heal for 210 every 1s while channeling Restore Soul.
Increase your maximum Health by 100.
Heal for 100 every 1s while using Shadow Travel.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after activating Flutter.
Increase your Movement Speed by 24% for 3s after activating Dead Zone.
Increase your maximum Health by 150.
Increase the Projectile Speed of Seedling by 18%.
Reduce your damage taken by 15% for 3s after activating Flutter.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Body and Soul by 1.7999999999999998s.
Increase your Movement Speed by 50% for 2s after Body and Soul ends.
Increase your maximum Health by 200.
Heal for 34 every 0.25s during Body and Soul.
Your Savage Tear deals an additional 2% base damage per stack of Curse on your target.
Increase your Ultimate charge rate by 3% and Movement Speed by 5% per stack of Curse currently on enemies.