This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 6% while at least one wall segment of Sanctuary is active.
Increase your maximum Health by 150.
Heal for 210 for each enemy hit with Reckoning.
Heal for 300 after activating Conviction.
Heal for 25 for every percentage point of Ire consumed by abilities.
Gain 30% Lifesteal on your hits with Judgement.