This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.6% Ultimate charge every 1s while Combat Trance is active.
Gain a 50-Health Shield for 3s after falling to or below 50% Health.
Heal for 135 every 1s while Combat Trance is active.
Heal for 200 for each enemy hit by Heavy Blade.
Hitting enemies with Bladed Chakrams Heals you for 75.
Bladed Chakrams are able to bounce 2 additional times before disappearing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase your Ultimate charge rate by 14%.
Increase your maximum Health by 200.
Regenerate 4 Ammo every 0.5s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 12%.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Net Shot by 2s.
Gain 48% Lifesteal against targets Slowed by Net Shot.
Reduce all active Cooldowns by 42% after getting an Elimination.
Increase your Reload Speed by 21%.
Reduce the Cooldown of Recovery by 3s.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Net Shot by 2s.
Gain 48% Lifesteal against targets Slowed by Net Shot.
Reduce all active Cooldowns by 42% after getting an Elimination.
Increase your Reload Speed by 21%.
Reduce the Cooldown of Recovery by 3s.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 40% after getting an Elimination
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Ice Block by 2.5s.
Your weapon deals 50% less Self-Damage and no longer applies a Knockback to yourself.
Increase maximum Health by 90.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.