This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 75%.
Reduce the Cooldown of Charge by 1.7999999999999998s after hitting an enemy with Fireball.
Gain a 150-Health Shield for 3s after you use Charge.
Increase your Movement Speed by 10% for 3s after using Charge.
Apply a Knockback of 1000 to enemies hit by Charge.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.