This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 30%.
Increase your maximum Health by 80.
Generate 5% Ultimate Charge after hitting your coin.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 3.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 30%.
Increase your maximum Health by 80.
Generate 5% Ultimate Charge after hitting your coin.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 3.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Increase your maximum Health by 150.
Using an ability above Ire threshold Heals you for 375.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 1.2s.
Increase your Movement Speed by 10% for 3s after activating Nether Step.
Reduce all active Cooldowns by 40% after getting an Elimination.
Generate 4 Ammo after activating Reversal.
Reduce the Cooldown of Reversal by 2.5s after hitting an enemy with your weapon.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 5% Ultimate Charge after hitting your coin.
Increase your maximum Health by 120.
Increase the projectile speed of Ricochet by 20%.
Increase your maximum Ammo by 1.
Increase your Ultimate charge rate by 12%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 30%.
Increase your maximum Health by 80.
Generate 5% Ultimate Charge after hitting your coin.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 3.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 30%.
Increase your maximum Health by 80.
Generate 5% Ultimate Charge after hitting your coin.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 3.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the projectile speed of Ricochet by 30%.
Increase your maximum Health by 80.
Generate 5% Ultimate Charge after hitting your coin.
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Increase your maximum Ammo by 3.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Saati's invisibility by 0.625s after deployment of Dead Ringer.
Increase the projectile speed of Ricochet by 30%.
Increase your maximum Ammo by 1.
Increase your maximum Health by 40.
Increase the duration of Dead Ringer's reveal on destruction by 2.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Projectile Speed of Seedling by 12%.
Generate 2 Ammo after using Seedling.
Generate 2 Ammo after activating Flutter.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Seedling by 2s for each enemy hit by it.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 240 for each enemy hit by Calamity Blast.
Reduce your damage taken by 8% for 3s after landing with Shatterfall.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Generate 8% Power Siphon charge for each enemy hit with Calamity Blast.
Reduce the damage required to generate a Calamity Blast charge by 500.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Gain a 130-Health Shield for 3s after dropping to or below 35% Health.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 0.5s. This effect can only occur once every 5s.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Your Marked ally gains 15% Crowd Control reduction, 15% Cooldown reduction, 15% Reload Speed increase, and they are Healed for 75 every 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Rapid Shot by 2.4s.
Reduce your active Cooldowns by 40% when you get an Elimination.
Reduce the Movement Speed penalty while drawing your Longbow by 60%.
Hitting an enemy with Crippling Arrow reduces the Cooldown of Rapid Shot by 0.6s.
Each arrow of Rapid Shot reduces the Movement Speed of any enemy hit by 15% for 2s.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 every 1s while channeling Restore Soul.
Your Movement Speed is increased by 8% while any enemy is marked with a Soul Orb stack.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase your Movement Speed by 10% while you are within 60 units of your Retribution target.
Reduce the Cooldown of Combat Slide by 10% for each enemy hit by your weapons.
Heal for 100 for each shot hit while using In Pursuit.
Reduce the Cooldown of In Pursuit by 4.8s.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 40% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Reduce the Cooldown of Salvo by 1.25s each time Salvo hits an enemy with its rockets.
Heal for 70 for each enemy hit by your Salvo rockets.
Restore 30% of your maximum Booster fuel after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.
Heal for 105 for each enemy hit by your Salvo rockets.
Increase your Booster fuel capacity by 20%.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Restore 60% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase your Movement Speed by 20% while using Iron Sights.
Gain 20% Lifesteal while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Reduce your weapon recoil by 40% while using Iron Sights.
Heal for 300 per second while using Hustle.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 70 every 1s while channeling Restore Soul.
Your Movement Speed is increased by 8% while any enemy is marked with a Soul Orb stack.
Reduce the cast time of Shadow Travel by 50%.
Reduce the Cooldown of Shadow Travel by 3.2s after activating Restore Soul. This can only occur once every 5s.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.
Heal for 105 for each enemy hit by your Salvo rockets.
Increase your Booster fuel capacity by 20%.
Increase your Reload Speed by 30% for 3s after hitting an enemy with your weapon.
Restore 60% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Increase your jump speed by an additonal 20% while using Weightless.
Heal for 240 every 1s while Weightless is active.
Generate 4 Ammo for each enemy hit by Explosive Flask.
Increase the duration of Explosive Flask's Slow by 0.75s.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 25 for every percentage point of Ire consumed by abilities.
Reduce the Cooldown of Sanctuary by 0.6s after using Reckoning.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Increase your maximum Health by 150.
Using an ability above Ire threshold Heals you for 375.
Gain 30% Lifesteal on your hits with Judgement.