This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Conviction by 1.2s after using Reckoning.
Using an ability above Ire threshold Heals you for 150.
Heal for 48 every 0.5s while at least one wall segment of Sanctuary is active.
Increase the distance traveled by Conviction by 12%.
Reduce the Cooldown of Conviction by 1.2000000000000002s.
Your Ire no longer decays due to not taking or dealing damage, but you no longer gain the passive damage increase while above Ire threshold.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Void Grip by 4.8s.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Gain 15% Lifesteal.
Increase your jump height by 24% while using Stellar Wind.
Increase the range at which you can use Void Grip by 30%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.