This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Increase your maximum Health by 200.
Reduce the Cooldown of Dimensional Link by 2.5s.
Reduce the Cooldown of Shatter by 2.5s.
Increase the Health of each of your Illusions by 200.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of In Pursuit by 6s.
Reduce the Cooldown of Combat Slide by 5% for each enemy hit by your weapons.
Heal for 50 for each shot hit while using In Pursuit.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Decrease your damage taken by 24% while using In Pursuit.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range at which your Retribution target is Revealed by 10 units.
Increase the travel distance of Combat Slide by 20%.
Increase your Movement Speed by 30% for 2s after Combat Slide ends.
Decrease your damage taken by 30% while using In Pursuit.
Reduce the Cooldown of In Pursuit by 4.8s.
Gain Immunity to Crowd Control and reduce your damage taken by 90% while using Combat Slide.