This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 for each enemy hit with Shell Spin.
Increase your Movement Speed by 16% for 4s after getting an Elimination.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Increase your Healing received from other players by 18% while at or below 50% Health.
Heal for 220 every 1s while Shell Shield is active.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 3s.
Increase your Healing received from other players by 6% while at or below 50% Health.
Heal for 55 every 1s while Shell Shield is active.
Reduce the Cooldown of Shell Shield by 0.8s for every 1000 damage Absorbed.
Increase the Health of Shell Shield by 800.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 3s.
Increase your Healing received from other players by 6% while at or below 50% Health.
Heal for 55 every 1s while Shell Shield is active.
Reduce the Cooldown of Shell Shield by 0.8s for every 1000 damage Absorbed.
Increase the Health of Shell Shield by 800.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 for each enemy hit with Shell Spin.
Increase your Movement Speed by 16% for 4s after getting an Elimination.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Increase your Healing received from other players by 18% while at or below 50% Health.
Heal for 220 every 1s while Shell Shield is active.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 for each enemy hit with Shell Spin.
Increase your Movement Speed by 16% for 4s after getting an Elimination.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Increase your Healing received from other players by 18% while at or below 50% Health.
Heal for 220 every 1s while Shell Shield is active.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 for each enemy hit with Shell Spin.
Increase your Movement Speed by 16% for 4s after getting an Elimination.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Increase your Healing received from other players by 18% while at or below 50% Health.
Heal for 220 every 1s while Shell Shield is active.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 3s.
Increase your Healing received from other players by 6% while at or below 50% Health.
Heal for 55 every 1s while Shell Shield is active.
Reduce the Cooldown of Shell Shield by 0.8s for every 1000 damage Absorbed.
Increase the Health of Shell Shield by 800.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 40% while using Iron Sights.
Increase your maximum Ammo by 10.
Increase your maximum Health by 100.
Reduce the time it takes to bring up Iron Sights by 30%.
Increase your Movement Speed by 40% while using Iron Sights.
Switch your rifle to Three-Shot-Burst mode, increasing your effective range and firing three 210-damage shots every 0.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your maximum Health by 150.
Increase your Reload Speed by 8% for 3s after using Detonate.
Heal for 60 for each Sticky Bomb you Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 3s.
Increase your Healing received from other players by 6% while at or below 50% Health.
Heal for 55 every 1s while Shell Shield is active.
Reduce the Cooldown of Shell Shield by 0.8s for every 1000 damage Absorbed.
Increase the Health of Shell Shield by 800.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 for each enemy hit with Shell Spin.
Increase your Movement Speed by 16% for 4s after getting an Elimination.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Increase your Healing received from other players by 18% while at or below 50% Health.
Heal for 220 every 1s while Shell Shield is active.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce your damage taken by up to 12% based on the number of Calamity Blast charges you have stored.
Heal for 240 for each enemy hit by Calamity Blast.
Reduce the damage required to generate a Calamity Blast charge by 200.
Increase your Movement Speed by 2% for each Calamity Charge you have.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 5s after hitting an ally with Mending Spirits.
Increase your Movement Speed by 4%.
Increase your maximum Health by 100.
Increase the Movement Speed of allies affected by Mending Spirits by 15%.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 3s.
Increase your Healing received from other players by 6% while at or below 50% Health.
Heal for 55 every 1s while Shell Shield is active.
Reduce the Cooldown of Shell Shield by 0.8s for every 1000 damage Absorbed.
Increase the Health of Shell Shield by 800.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 5.
Reduce your active Cooldowns by 8% after getting an Elimination.
Increase your maximum Health by 150.
Increase your Reload Speed by 8% for 3s after using Detonate.
Heal for 60 for each Sticky Bomb you Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase your Movement Speed by 24% for 2s after using Vine.
Reduce the Cooldown of Crippling Throw by 1.7999999999999998s.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase your maximum Health by 150.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 750 for each enemy hit with Shell Spin.
Increase your Movement Speed by 16% for 4s after getting an Elimination.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Increase your Healing received from other players by 18% while at or below 50% Health.
Heal for 220 every 1s while Shell Shield is active.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blossom by 2s.
Reset the Cooldown of Vine after dropping to or below 15% Health.
Increase your maximum Health by 225.
Increase your allies' Movement Speed by 15% for 4s after they are Healed by Blossom.
Increase the radius of Blossom by 12%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 5s after hitting an ally with Mending Spirits.
Increase your Movement Speed by 4%.
Increase your maximum Health by 100.
Increase the Movement Speed of allies affected by Mending Spirits by 15%.
Reduce your damage taken by 16% while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 10% during Recharge and for 3s after it ends.
Heal the target of your Protection for 375.
Reduce your active Cooldowns by 16% after getting an Elimination.
Increase your maximum Health by 300.
Increase the Movement Speed of your Protection target by 50% for 2s.
Increase the damage done by allies by 10% while they are Shielded by Protection.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Shell Shield by 3s.
Increase your Healing received from other players by 6% while at or below 50% Health.
Heal for 55 every 1s while Shell Shield is active.
Reduce the Cooldown of Shell Shield by 0.8s for every 1000 damage Absorbed.
Increase the Health of Shell Shield by 800.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.