This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 520-Health Shield for 3s after dropping to or below 35% Health.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 1s. This effect can only occur once every 5s.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Reduce the Cooldown of Projection by 1.5s for each enemy hit by it.
Increase your Movement Speed by 18% for 3s after activating Projection.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 10 Ammo every 0.5s for 1.5s after using Projection.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 2s. This effect can only occur once every 5s.
Increase your Movement Speed by 18% for 3s after activating Projection.
Reduce your damage taken by 12% while Projection is out.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Healing Potion by 32%.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 0.4s after hitting an enemy with your weapon.
Reduce the Cooldown of Healing Potion by 1.2s for each ally it hits.
Heal yourself for 80% of Healing Potion's effect if you hit an ally but not yourself.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 50%.
Increase your Ammo regeneration speed by 36%.
Increase the duration of Healing Totem by 0.6000000000000001s.
Increase the deploy range of Healing Totem by 30%.
Decrease the Cooldown of Healing Totem by 1.2s after activating Ghost Walk.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 10 Ammo every 0.5s for 1.5s after using Projection.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Healing an ally with Abyssal Reconstruction reduces the Cooldown of Projection by 2s. This effect can only occur once every 5s.
Increase your Movement Speed by 18% for 3s after activating Projection.
Reduce your damage taken by 12% while Projection is out.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 16%.
Heal for 100 after hitting an enemy with Crippling Throw.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Reduce the Cooldown of Blossom by 1.6s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 50%.
Increase your Ammo regeneration speed by 36%.
Increase the duration of Healing Totem by 0.6000000000000001s.
Increase the deploy range of Healing Totem by 30%.
Decrease the Cooldown of Healing Totem by 1.2s after activating Ghost Walk.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 50%.
Increase your Ammo regeneration speed by 36%.
Increase the duration of Healing Totem by 0.6000000000000001s.
Increase the deploy range of Healing Totem by 30%.
Decrease the Cooldown of Healing Totem by 1.2s after activating Ghost Walk.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 50%.
Increase your Ammo regeneration speed by 36%.
Increase the duration of Healing Totem by 0.6000000000000001s.
Increase the deploy range of Healing Totem by 30%.
Decrease the Cooldown of Healing Totem by 1.2s after activating Ghost Walk.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Allies' and your Movement Speed by 15% while in your Gourd .
Increase your movement speed by 24% for 3s after using Slither.
Generate 0.25% Ultimate charge every 1s for 3s after hitting an ally with Mending Spirits.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 4s.
Reduce the Cooldown of Dimensional Link by 5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Heal for 26% of the damage dealt by Shatter.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Deal an additional 200 damage to an enemy if you hit them with all 5 shots of Illusory Mirror.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 50%.
Increase your Ammo regeneration speed by 36%.
Increase the duration of Healing Totem by 0.6000000000000001s.
Increase the deploy range of Healing Totem by 30%.
Decrease the Cooldown of Healing Totem by 1.2s after activating Ghost Walk.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage taken by an ally Healed by Abyssal Reconstruction by 4% for 2.4000000000000004s after being Healed.
Heal for 320 over 1s after Healing an ally with Abyssal Reconstruction.
Gain a 260-Health Shield for 3s after dropping to or below 35% Health.
Grant a 120-Health Shield to an ally for 2s when you Mark them.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 300 Shield for 3s after using Vine.
Reduce your damage taken by 18% for 4s after using Blossom.
Reset the Cooldown of Vine after dropping to or below 30% Health.
Increase your maximum Health by 300.
Gain a 450-Health Shield for 3s after dropping to or below 50% Health.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)