My purpose is to give mechanic to these champions.
At 1 Health, she dismounts Po-Li, limited to use FAMILIAR SPIT (hand shot), MAGIC BARRIER and BON APPETIT. She can resummon Po-Li by pressing RMB after hitting 10 shots, and every second out of combat reduces the shots needed.
Her base health will be reduced to 2000.
Her dismounted health is 800.
His ultimate pulls enemies downward, preventing them from overflying it. It hampers enemies attempting to dash within its area by both crippling and doubling their slowdown for 1s.
Movement speed abilities are not hampered by this effect, as seen with Viktor, Jenos, Moji, Raum, Yagorath, Rei, Maeve's Prowl, and Koga's Agility.
She can now flap her wings after using FLUTTER by pressing SPACE within 2 seconds before it goes on Cooldown.
This works like an double jump.
Now enemies can shoot the coin to destroy it, but it doesn't prevent it from exploding. Affected by Bulldozer.
Now DEAD RINGER can shoot coins, dealing 50 damage per ricochet, and it's able to make it explode.
DEAD RINGER will shoot only if there is an enemy or coin in front of it.
Her shield is now indestructible, with 2 deployable columns on each side. if one of these columns falls, the shield shatters. These columns grow stronger the closer they are placed to you and expand up to 60% wider the further they are placed. Affected by bulldozer.
Her ultimate gains a 40% increased range on the first stomp and 20% on the second.
Her COMMANDER'S SHIELD passive, now allies generate an shield when over-healed while out-of-combat healing, up to 8% of max health.
Now she has an energy bar to suspend herself in the air.
New: Prosthesis: At 100% energy, jump height is increased, consuming 50% energy.
Now Tiberius can shoot chakrams or reload while recalling his sword.
Now the maximum energy SKEWER can drain is 50% of max energy. But 100% when using DRAGON FANGS.
During his ultimate, the kissaki of WAR gets empowered, whenever Caspian activates WAR, a light screen barrier is created in front of him. This barrier blocks damage from beyond the range of WAR for 0.5 seconds. Additionally, the ethereal sword will perform a slashing attack after WAR, dealing 400 damage.
Now Caspian can choose between dealing 800 more damage by shooting LOVE or protecting himself from long-range attacks while swinging WAR.
Buff: DEAFENING SILENCE increases the horizontal distance of OBLITERATION.
New: UNFINISHED BUSINESS makes her soul invisible.
New: FAUSTIAN BARGAIN now allows you to place your rune at a distance and also on walls. You can reactivated after 2 seconds.
New: SUSPECT EVERYONE Your shield now covers your back and uses a resource that regenerates over time instead of using a cooldown.
Buff: OVERCHARGED doesn't reduce Grappling Hook’s damage by 100 and it cooldown is reduced by 4s.
Bring back RETALIATION. However, this time Zhin can counter a maximum of 3 attacks. The damage for the first counter is 600, the second is 400, and the third is 400.
ENFORCER makes Raum immune to cripple, but not to stuns. Damage reduction is decreased from 40% to 25%.
BATTERING RAM reduces the casting time of Shoulder Bash by 50%, but reduce it damage by 200.
SLUG SHOT, also grants a 5% damage increase.
FORTRESS BREAKER, also Increases Siege Shield's maximum Health by 3000. (Nerf base to 4000).
BURN, MONSTER now applies slow but removes the healing reduction.
Buff: OMNIPRESENCE also increases AMBUSH damage by 100.
UNNATURAL PERSISTENCE now increases damage redution while Planted on an objective from 30% to 45%, but it reduces your damage by 25%.
FLUX GENERATOR: Emitter no longer generates a shield, but it grants you 30% for 3 seconds. You gain an additional 10% for every nearby enemy when you activate Emitter. Nearby allies get half of these benefits.
This is based on the old Repulsor Field ability.
New: DARK GIFTS. Enemies who damage you will be revealed to your marked ally and will take 10% more damage from them for 3 seconds.
New: PREDATORY INSTINCTS. Bladed Chakram's damage is not reduced after bouncing. No extra bouncing.