ss
Willo: insane burst, insane zoning (Deadzone just negates anyone from going anywhere where she doesnt want them), insane mobility for a DMG, very good ult charge speed, no real weaknesses(except hitscan while ulting)
Khan: insane survivability (good HP, external body shield [denies caut], invincibility frame on his Q +some healing)
good engagement capabilities with his F (although some accidentally throw threats in the face ofd their Healer which is painfull. I speak from experience), acceptable ult which when hit grants a safe kill in approx. 70% of the time, flexible point- and offtank
Io: pretty good healing if the team has some form of disengage opportunity cuz her heal is finite, good spacing on her F to flee flanks (can also grant a body shield with loadout), luna is a very useful tool if not the tool that makes her SS because it has the ability to capture points and push the payload aswell as dealing ok dmg and stunning selected enemies, her only downsides are her relatively bad DMG output (although without falloff at range) and extremely situational ult (im talking 90% no result for the hitbox succccs and 10% quadra) (neakoUs best waifu)
Raum: unkillable DMG machine, vary nais movement and ult (insane charge speed), only downside beeing that he has a body shield which cant counter caut, altho it cant be countered by wrecker which is vary nais again, and any stuns that the enemy can reliably land is your Doom, hes a flexible point- and offtank, but he does better as offtank,
Tiberius: killable DMG machine, insane DMG output on his basic, shield piercing rightclick with good DMG, High DMG ult that is good at zoning and movement, but bad movement with the F (has startup time and doesnt go as far as other movement abilities, its more a prediction disengage than a reaction) AND A F*CKING Q THAT MAKES HIS DMG OUTPUT 30% STRONGER
s+
Cassie: Burst god, good mobility for DMG, can effectively kill tanks with her talent "Big Game", can disengage with her right click ability, her ult is basically a global wallhack for the entire team, has great DMG output
Evie: Highest f*cking skillcap in the game, therefor extremely effective if played correctly, insane mobility and pressure potential but her HP is the lowest in the game and if you dont know what youre doing you will int 404, has invincibility on her right click ( which is useles if you are low HP and the enemy has any form of reaction/high ping ) generally high ping is her nemesis, has a great ult for picking out targets and also zoning a group of enemys, because its slows greatly and also deals a good amount of dmg (only play evie with wormhole)
Viktor: most basic dood in the universe, literally anyone can play him, hes got good DPS but a rather small magazine, can finish off oponents with his nade and also has quite good mobility with his sprint, his ult is also pretty good for killing tanks thta sit behind shields or anything actually and its very effective against a cluster of enemies
Maeve: almost as mobile as evie, but with the ability to snipe you with knives because they dont have DMG dropoff at all and also very little bullet drop (for knives), can annoy the shit out of anyone just by jumping around them like a bunny on crack, also has the ability to shredd through tanks and anyone below 35%HP cuz f*ck your shields, she is the only char with the passive ability to double jump, her ult is pretty usefull to break enemy positioning and teamplay and also to get easy kills (dont make her your waifu, shes probably underaged)
Ash: just a f*cking bully of tanks, if she stands on the point you dont stand on the point bc she can knock you back miles with two of her abilities and also deal a good amount of DMG, she has a useful shield but not the greatest, her weakness is that you can deny her disengage by simply standing where she wants to go, because her bash will be stopped to hit you, leaving her vulnerable to your team, her ult is pretty good to contest points or get some kills because she will stun anyone in her landing zone and be invincible for the duration she stands in her ult, althoug you can simply cc her out of the area bc shes not cc immune, which is also one of the weaknesses
s
s-
a+
a
a-
Lex: pew pew lex ded (bad movement)
Moji: if shes up close, run if you aint ded yet, extremely annoying and frustrating in low elo (her q just grants her invincibility and potentially a magic mark and a fat heal, INSANE DMG output at close range, but only 100 DMG per leftclick whe shes to far away, you can easily outplay her if you have good movement which is why shes not viable in high - mid elos, she herself has mediocre movement for a flank which can be extended by bunnyhopping(cuz shes a bunny lol), only use ult if you have your movement ready or to save yourself
b
Pip: Ok healing output but you never hit the heals and caut f*cks you over, very good movement, ok DMG output (which is why hes viable as a flank build or a DMG, would be A tier), ok ult which is good for breaking up unfavorable fights for your team or securing kills if you are coordinated as a team, but sometimes can save enemys bc they will have 1.5K HP, if you play Peppa or have the kill banner you deserve to die by 50 Grand Master Evies in an eternal match of Doom
Dredge: insane zoning/ point control and good disengage which is only viable when you either have a dedicated protector or a well coordinated team or a suicidal flank that jumps in all of your shots by choice bc if not you will die by any flank that decides to farm you like a sitting duck, which you are because you wont hit a shot on anything moving (therefor its vialbe to pick the infinite harpoon talent bc its way easier to hit with) he can be S- tier if the odds are in your favor tho
c
yeet
d
Corvus: D = Dogshit, bad heal, mediocre DMG, mediocre movement, good zoning ult, dont play unless you want a challenge