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Consistent Bans:
Raum: Despite being weak to CC, Raum's DR and self-sustain makes him incredibly tankie, allowing him to hold lands with confidence against multiple players
Jenos: Though low burst healing numbers, the damage amp provided by Jenos enables strong dps champions to be more impactful and leads to kills not always possible. He is also an enabler to multiple flanks as they can have sustain despite being away from the team
Strix: best and more versatile sniper in the game, strictly due to sniper fire-rate and no requirement to charge up, better against flankers as a result
Bomb King: best blaster in the game, able to work on almost every map, can fight as a pseudo flank or point pressure back-line
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Flex Bans:
Barik: most consistent point tank in the game, self-sustain, great dmg, has potential to inspire bulldozer, wrecker, and caut purchases
Khan: great cc abilities to counter raum, i personally prefer storm of bullets but being able to stun people for 2 seconds with communication almost always results in kills
Terminus: despite the abomination nerf, term can still keep his siphon up for a consistent period of time, decimation gives him great burst potential, game winner on ice mines
Furia: potentially best healer in the game, highest dmg dealing main support in the game, ability to frag against flanks who push her by stunning with beam, cherish is her best talent for this reason, best support ult
Tiberius: combat trance has incredible burst potential, slow with blade can set up kills
Androxus: hitscan flank, verticality, good escape potential
Maeve: high burst with cat burglar, verticality, great ult, good escape potential
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Consistent Picks:
Inara: Not a bad point tank, great sustain at the beginning of the game with mothers grace
Ruckus: a flank in a tanks body, ability to dive and pressure, works well with a flank partner
Ash: great self-sustain, can be countered/punished by blocking or cc
Fernando: great chase potential with hot pursuit, brand healing, great ult, weak to cc and vertical champs
Grover: cripple/root ability to help with kills, on close quarter maps has great healing potential
Ying: great healing output, can avoid fights well
Cassie: consistent dmg, impulse is most consistent talent, big game can work great against inara/ruckus
Lian: consistent dmg, high burst against flanks
Viktor: consistent dmg, better than tyra against flanks and against snipers
Vivian: shreds tanks, pressured by snipers, can brawl flanks
Zhin: can still compete, very annoying flank to chase and fight, pierce with heavy swing keeping him alive as a pick
Evie: burst dmg flank, insane poke, need to punish quickly on retreat
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Flex Picks:
Mal Damba: heals, can stun, easier to hunt down than ying
Pip: off support w/ mega potion or catalyst, ult can swing team fights
Grohk: against deployables can output consistent dmg and dismounts, great ult for team fights
Seris: as off support, can pocket off tank and provide dmg to assist
Io: still annoying, requires constant flank pressure to keep her ineffective, but very divable as main support
Sha Lin: cripples/silences to burn them with rapid shot, good damage potential, weak to verticality
Kinessa: can still output dmg from a far, without teleporter cards she's extremely weak to flankers
Drogoz: weak to hitscan pressure, great point pressure, untouchable by most tanks
Buck: on certain vertical maps, with low cc teams, can dominate opposition as a sustain heavy flank
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Niche Picks:
Atlas/Koa: oh how the mighty have fallen, though not inherently bad, the damage nerfs have made their pushes less effective and susceptible
Torvald: 1000 hp shield is the maximum you can pocket someone now, can be broken in one shot by some champions, hes weak to dives, not as imposing as before
Willo: blaster, dmg nerf to blast flower makes getting kills more difficult, can still pressure the point against aoe healers/inara compositions
Dredge: similar to willo, less verticality, hard countered by terminus
Tyra: weak to flanks, if unpressured can cripple and burn tanks with firebomb
Imani: weak to flanks, fire stance is the stronger stance right now
Koga: more dmg required to fuel adrenaline junkie, not great burst unless switching to claws, ruined by cripples
Skye: can off support pocket the off tank, healing was reduced, cant run skye and grover and have no one die on point anymore
Moji: jaguar falls is an incredible map, great burst potential but predictable flanking paths makes it hard to get in
Talus: same problems as moji, but more mobile with reset
Lex: same problems as moji, better poke at range than moji and talus