Recent Pro Builds

Loadouts by Popularity

45.68% W/L - 4,481 Matches
Dreadnought

Dreadnought

Armor

Increase your maximum Health by 100.

Level 2

Dreadnought
2
Mortal Skewer

Mortal Skewer

Harpoon

Heal for 350 for each enemy hit with Harpoon.

Level 5

Mortal Skewer
5
Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 2 Ammo for each enemy hit by Harpoon.

Level 2

Cursed Weaponry
2
Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Expansive Vault
1
Dark Bargain

Dark Bargain

Shortcut

Heal for 250 every 1s while standing near a Shortcut.

Level 5

Dark Bargain
5
45.16% W/L - 3,614 Matches
Heave Away

Heave Away

Broadside

Reduce the Cooldown of Harpoon by 0.8s for each enemy hit by Broadside.

Level 4

Heave Away
4
Hull Piercer

Hull Piercer

Harpoon

Reduce the Cooldown of Harpoon by 6s.

Level 5

Hull Piercer
5
Blow the Man Down

Blow the Man Down

Harpoon

Enemies hit by Harpoon’s Slow have their Movement Speed reduced by an additional 6%.

Level 1

Blow the Man Down
1
Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Expansive Vault
1
Dark Bargain

Dark Bargain

Shortcut

Heal for 200 every 1s while standing near a Shortcut.

Level 4

Dark Bargain
4
50.93% W/L - 805 Matches
Hangman's Ire

Hangman's Ire

Armor

Gain a 600-Health Shield after dropping to or below 50% Health.

Level 4

Hangman's Ire
4
Mortal Skewer

Mortal Skewer

Harpoon

Heal for 280 for each enemy hit with Harpoon.

Level 4

Mortal Skewer
4
Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 2 Ammo for each enemy hit by Harpoon.

Level 2

Cursed Weaponry
2
Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Expansive Vault
1
Dark Bargain

Dark Bargain

Shortcut

Heal for 200 every 1s while standing near a Shortcut.

Level 4

Dark Bargain
4
51.4% W/L - 463 Matches
Hangman's Ire

Hangman's Ire

Armor

Gain a 600-Health Shield after dropping to or below 50% Health.

Level 4

Hangman's Ire
4
Mortal Skewer

Mortal Skewer

Harpoon

Heal for 350 for each enemy hit with Harpoon.

Level 5

Mortal Skewer
5
Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 2 Ammo for each enemy hit by Harpoon.

Level 2

Cursed Weaponry
2
Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Expansive Vault
1
Dark Bargain

Dark Bargain

Shortcut

Heal for 150 every 1s while standing near a Shortcut.

Level 3

Dark Bargain
3
54.21% W/L - 428 Matches
Hangman's Ire

Hangman's Ire

Armor

Gain a 450-Health Shield after dropping to or below 50% Health.

Level 3

Hangman's Ire
3
Mortal Skewer

Mortal Skewer

Harpoon

Heal for 350 for each enemy hit with Harpoon.

Level 5

Mortal Skewer
5
Cursed Weaponry

Cursed Weaponry

Harpoon

Generate 2 Ammo for each enemy hit by Harpoon.

Level 2

Cursed Weaponry
2
Expansive Vault

Expansive Vault

Shortcut

Jump height is increased for your first jump within 1s after exiting a Shortcut.

Level 1

Expansive Vault
1
Dark Bargain

Dark Bargain

Shortcut

Heal for 200 every 1s while standing near a Shortcut.

Level 4

Dark Bargain
4

Popular Talents

1
Hurl

Hurl

Harpoon

Harpoon no longer has a Cooldown, but no longer Slows enemies hit.

Level 1

Hurl
47.71% W/L
37.35%
2
Scuttle

Scuttle

Weapon

The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.

Level 1

Scuttle
49.54% W/L
34.37%
3
Abyss Spike

Abyss Spike

Harpoon

Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.

Level 1

Abyss Spike
49.4% W/L
28.28%

Popular Items

1
Deft Hands

Deft Hands

Weapon

Increase your Reload Speed by 20%.

Level 1

Deft Hands
49.72% W/L
61.1%
2
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Haven
50.1% W/L
40.54%
3
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Nimble
51.42% W/L
39.82%
4
Life Rip

Life Rip

Weapon

Your weapon shots gain +10% Lifesteal.

Level 1

Life Rip
48.78% W/L
33.27%
5
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 250 Health, unaffected by Anti-Healing.

Level 1

Kill to Heal
50.32% W/L
29.58%

Top Community Build Guides

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