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Loadouts by Popularity

55.3% W/L - 3,586 Matches
Cavalier

Cavalier

Armor

Increase your maximum Health by 750.

Level 5

Cavalier
5
Brand

Brand

Fireball

Heal for 200 for each enemy hit with Fireball.

Level 2

Brand
2
Towering Barrier

Towering Barrier

Shield

Reduce the Cooldown of Shield by 2.4000000000000004s. This card also increases the rate of Shield gain when using Aegis.

Level 3

Towering Barrier
3
Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Last Stand
1
Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 20% while at or below 50% Health.

Level 4

Immovable Object
4
51.23% W/L - 2,559 Matches
Incinerate

Incinerate

Fireball

Reduce the Cooldown of Fireball by 2.25s.

Level 5

Incinerate
5
Safe Travel

Safe Travel

Charge

Gain a 450-Health Shield for 3s after you use Charge.

Level 3

Safe Travel
3
Running Start

Running Start

Charge

Increase your Movement Speed by 20% for 3s after using Charge.

Level 2

Running Start
2
Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 0.5s for every 1000 damage your Shield takes.

Level 1

Heat Transfer
1
Looks That Kill

Looks That Kill

Fireball

Reduce the Cooldown of Charge by 2.4s after hitting an enemy with Fireball.

Level 4

Looks That Kill
4
57.59% W/L - 804 Matches
Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Cavalier
3
Dire Need

Dire Need

Shield

Increase your Movement Speed by 24% while using Shield.

Level 3

Dire Need
3
Last Stand

Last Stand

Shield

Heal for 450 every 1s while Shield is active and you are at or below 35% Health.

Level 5

Last Stand
5
Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Heat Transfer
3
Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 5% while at or below 50% Health.

Level 1

Immovable Object
1
56.76% W/L - 629 Matches
Cavalier

Cavalier

Armor

Increase your maximum Health by 450.

Level 3

Cavalier
3
Dire Need

Dire Need

Shield

Increase your Movement Speed by 32% while using Shield.

Level 4

Dire Need
4
Last Stand

Last Stand

Shield

Heal for 180 every 1s while Shield is active and you are at or below 35% Health.

Level 2

Last Stand
2
Running Start

Running Start

Charge

Increase your Movement Speed by 30% for 3s after using Charge.

Level 3

Running Start
3
Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.

Level 3

Heat Transfer
3
58.19% W/L - 409 Matches
Cavalier

Cavalier

Armor

Increase your maximum Health by 600.

Level 4

Cavalier
4
Dire Need

Dire Need

Shield

Increase your Movement Speed by 40% while using Shield.

Level 5

Dire Need
5
Last Stand

Last Stand

Shield

Heal for 90 every 1s while Shield is active and you are at or below 35% Health.

Level 1

Last Stand
1
Heat Transfer

Heat Transfer

Shield

Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.

Level 4

Heat Transfer
4
Immovable Object

Immovable Object

Armor

Increase your Healing received from others by 5% while at or below 50% Health.

Level 1

Immovable Object
1

Popular Talents

1
Aegis

Aegis

Shield

Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.

Level 1

Aegis
56.03% W/L
86.88%
2
Scorch

Scorch

Fireball

Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.

Level 1

Scorch
53.06% W/L
10.5%
3
Formidable

Formidable

Charge

You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.

Level 1

Formidable
54.85% W/L
2.62%

Popular Items

1
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Haven
56.48% W/L
56.03%
2
Rejuvenate

Rejuvenate

Armor

Receive 10% more Healing from other players.

Level 1

Rejuvenate
56.33% W/L
52.69%
3
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Nimble
57.88% W/L
32.13%
4
Guardian

Guardian

Armor

Increase the effectiveness of Shields you create by 8%. This does not affect most cards and passives.

Level 1

Guardian
55.66% W/L
28.46%
5
Resilience

Resilience

Armor

Reduce the duration and effectiveness of Crowd Control and Slows by 25%.

Level 1

Resilience
53.79% W/L
25.52%

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