Recent Pro Builds

Loadouts by Popularity

53.51% W/L - 11,475 Matches
Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 40% after getting an Elimination.

Level 4

Adrenaline
4
Barkskin

Barkskin

Armor

Increase your maximum Health by 150.

Level 2

Barkskin
2
Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Verdant Expanse
5
Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 18% for 4s after using Blossom.

Level 3

Unstoppable
3
Vine Grasp

Vine Grasp

Vine

Increase the range of Vine by 10%.

Level 1

Vine Grasp
1
48.91% W/L - 6,027 Matches
Force of Nature

Force of Nature

Armor

Gain a 300-Health Shield for 3s after dropping to or below 50% Health.

Level 2

Force of Nature
2
Barkskin

Barkskin

Armor

Increase your maximum Health by 150.

Level 2

Barkskin
2
Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.

Level 3

Fatalis
3
Chopper

Chopper

Crippling Throw

Heal for 150 after hitting an enemy with Crippling Throw.

Level 3

Chopper
3
Chop Down

Chop Down

Crippling Throw

Reduce the Cooldown of Crippling Throw by 3s.

Level 5

Chop Down
5
55.36% W/L - 1,996 Matches
Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 10% after getting an Elimination.

Level 1

Adrenaline
1
Barkskin

Barkskin

Armor

Increase your maximum Health by 75.

Level 1

Barkskin
1
Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Verdant Expanse
5
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 2s.

Level 5

Perennial
5
Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 18% for 4s after using Blossom.

Level 3

Unstoppable
3
54.56% W/L - 964 Matches
Adrenaline

Adrenaline

Armor

Reduce your active Cooldowns by 50% after getting an Elimination.

Level 5

Adrenaline
5
Barkskin

Barkskin

Armor

Increase your maximum Health by 75.

Level 1

Barkskin
1
Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 20%.

Level 5

Verdant Expanse
5
Perennial

Perennial

Blossom

Reduce the Cooldown of Blossom by 0.4s.

Level 1

Perennial
1
Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 18% for 4s after using Blossom.

Level 3

Unstoppable
3
51.64% W/L - 943 Matches
Barkskin

Barkskin

Armor

Increase your maximum Health by 75.

Level 1

Barkskin
1
Verdant Expanse

Verdant Expanse

Blossom

Increase the radius of Blossom by 16%.

Level 4

Verdant Expanse
4
Fatalis

Fatalis

Crippling Throw

Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.

Level 5

Fatalis
5
Pick Up

Pick Up

Crippling Throw

Reduce the Cooldown of Vine by 2s after hitting an enemy with Crippling Throw.

Level 2

Pick Up
2
Unstoppable

Unstoppable

Blossom

Reduce your damage taken by 18% for 4s after using Blossom.

Level 3

Unstoppable
3

Popular Talents

1
Rampant Blooming

Rampant Blooming

Vine

Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)

Level 1

Rampant Blooming
54.16% W/L
72.53%
2
Ferocity

Ferocity

Weapon

Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)

Level 1

Ferocity
53.2% W/L
20.83%
3
Deep Roots

Deep Roots

Crippling Throw

Crippling Throw chains to nearby enemies up to 2 times, causing a Healing aura to manifest around the nearby enemies and the original one, Healing nearby allies for 50 every 0.5s. Remedy (+10% Healing +5% Damage)

Level 1

Deep Roots
49.53% W/L
6.64%

Popular Items

1
Chronos

Chronos

Armor

Reduce the Cooldown of all your abilities by 10%.

Level 1

Chronos
54.58% W/L
80.51%
2
Haven

Haven

Armor

Reduce the Damage you take from Direct and Area of Effect attacks by 6%.

Level 1

Haven
53.54% W/L
45.56%
3
Morale Boost

Morale Boost

Armor

Increase your Ultimate charge rate by 10%.

Level 1

Morale Boost
55.3% W/L
43.12%
4
Nimble

Nimble

Armor

Gain 7% Movement Speed.

Level 1

Nimble
53.49% W/L
37.18%
5
Kill to Heal

Kill to Heal

Armor

Getting a kill or elimination heals you for 200 Health, unaffected by Anti-Healing.

Level 1

Kill to Heal
52.12% W/L
20.86%

Top Community Build Guides

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