Recent Pro Builds

Steady Predictions
Generate 5% Ultimate Charge after hitting your coin.
Level 5

Steel Coin Purse
Reduce damage taken by 9% for 2.5s after Ricochet is deployed.
Level 3

Bullet Hopper
Increase your maximum Ammo by 1.
Level 1

Designer Armor
Increase your maximum Health by 50hp.
Level 1

Sure Shot
Increase your Ultimate charge rate by 15%.
Level 5

Morale Boost
Armor
Increase your Ultimate charge rate by 20%.
Level 2

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Veteran
Armor
Increase your base maximum Health by 5%.
Level 1

Closing Time
Increase your Movement Speed by 12% for 2.5s after activating Blast Back.
Level 2

Plated Leggings
Reduce Damage taken by 12% for 1.5s after using Blast Back.
Level 4

Steady Predictions
Generate 2% Ultimate Charge after hitting your coin.
Level 2

Designer Armor
Increase your maximum Health by 100hp.
Level 2

Taste Maker
Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.
Level 5

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 5.5%.
Level 1

Step Off
Increase the Distance enemies are Knocked Back by from Blast Back by 10%
Level 1

Seek
Increase the duration of Dead Ringer's reveal on destruction by 1.5s.
Level 3

Hide
Increase the duration of Saati's invisibility by 0.75s after deployment of Dead Ringer.
Level 5

Bullet Hopper
Increase your maximum Ammo by 2.
Level 2

Designer Armor
Increase your maximum Health by 200hp.
Level 4

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 11%.
Level 2

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Veteran
Armor
Increase your base maximum Health by 10%.
Level 2

Seek
Increase the duration of Dead Ringer's reveal on destruction by 1s.
Level 2

Hide
Increase the duration of Saati's invisibility by 0.75s after deployment of Dead Ringer.
Level 5

Bullet Hopper
Increase your maximum Ammo by 3.
Level 3

Designer Armor
Increase your maximum Health by 50hp.
Level 1

Taste Maker
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Level 4

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 25%.
Level 1

Master Riding
Armor
Increase your Mount Speed by 15%.
Level 1

Step Off
Increase the Distance enemies are Knocked Back by from Blast Back by 50%
Level 5

Plated Leggings
Reduce Damage taken by 3% for 1.5s after using Blast Back.
Level 1

Hide
Increase the duration of Saati's invisibility by 0.3s after deployment of Dead Ringer.
Level 2

Bullet Hopper
Increase your maximum Ammo by 3.
Level 3

Designer Armor
Increase your maximum Health by 200hp.
Level 4

Nimble
Armor
Gain 14% Movement Speed.
Level 2

Resilience
Armor
Reduce the duration and effectiveness of Crowd Control and Slows by 50%.
Level 2

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 5.5%.
Level 1

Illuminate
Armor
Increase the range at which you see nearby stealthed targets by 15 units.
Level 1

Grab and Go
Generate 1 Ammo for each enemy hit with Blast Back.
Level 1

Bullet Hopper
Increase your maximum Ammo by 3.
Level 3

Designer Armor
Increase your maximum Health by 250hp.
Level 5

Taste Maker
Increase your Movement Speed by 25% for 4s after getting a Killing Blow or Elimination.
Level 5

Sure Shot
Increase your Ultimate charge rate by 3%.
Level 1

Wrecker
Weapon
Your weapon attacks deal 30% increased Damage to Shields.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 5.5%.
Level 1
Loadouts by Popularity

Seek
Increase the duration of Dead Ringer's reveal on destruction by 2.5s.
Level 5

Paper Design
Decrease the time between bursts of Dead Ringer's inhand fire by 16%.
Level 4

Reinforced Standee
Increase the Health of Dead Ringer by 450hp.
Level 3

Bullet Hopper
Increase your maximum Ammo by 1.
Level 1

Taste Maker
Increase your Movement Speed by 10% for 4s after getting a Killing Blow or Elimination.
Level 2

Grab and Go
Generate 4 Ammo for each enemy hit with Blast Back.
Level 4

Costly Physics
Increase the time and health that Ricochet is out when deployed by 0.6s.
Level 2

Aggressive Tip
Increase the projectile speed of Ricochet by 40%.
Level 4

Steel Coin Purse
Reduce damage taken by 6% for 2.5s after Ricochet is deployed.
Level 2

Bullet Hopper
Increase your maximum Ammo by 3.
Level 3

Seek
Increase the duration of Dead Ringer's reveal on destruction by 0.5s.
Level 1

Hide
Increase the duration of Saati's invisibility by 0.75s after deployment of Dead Ringer.
Level 5

Reinforced Standee
Increase the Health of Dead Ringer by 150hp.
Level 1

Bullet Hopper
Increase your maximum Ammo by 3.
Level 3

Designer Armor
Increase your maximum Health by 250hp.
Level 5

Seek
Increase the duration of Dead Ringer's reveal on destruction by 0.5s.
Level 1

Hide
Increase the duration of Saati's invisibility by 0.75s after deployment of Dead Ringer.
Level 5

Reinforced Standee
Increase the Health of Dead Ringer by 150hp.
Level 1

Bullet Hopper
Increase your maximum Ammo by 5.
Level 5

Designer Armor
Increase your maximum Health by 150hp.
Level 3

Steady Predictions
Generate 5% Ultimate Charge after hitting your coin.
Level 5

Aggressive Tip
Increase the projectile speed of Ricochet by 40%.
Level 4

Steel Coin Purse
Reduce damage taken by 3% for 2.5s after Ricochet is deployed.
Level 1

Bullet Hopper
Increase your maximum Ammo by 3.
Level 3

Designer Armor
Increase your maximum Health by 100hp.
Level 2
Popular Talents

Improvised
The Dead Ringer Decoy is now rigged to explode! The Dead Ringer decoy will now explode when enemies are close, dealing 650 damage to enemies within a 20 unit radius.
Level 1

Window of Opportunity
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
Level 1

Heads or Tails
Ricocheted shots deal 200% more damage to shields, reveal enemies for 1s, and heal Saati for 125 health.
Level 1
Popular Items

Nimble
Armor
Gain 7% Movement Speed.
Level 1

Haven
Armor
Reduce the Damage you take from Direct and Area of Effect attacks by 5.5%.
Level 1

Life Rip
Weapon
Your weapon shots gain +10% Lifesteal.
Level 1

Kill to Heal
Armor
Getting a kill or elimination heals you for 300 Health.
Level 1

Veteran
Armor
Increase your base maximum Health by 5%.