This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 160 every 1s for 10s after applying Astral Mark.
Increase your maximum Health by 100.
Reduce the Cooldown of Astral Mark by 1.2000000000000002s.
Increase the range of Astral Mark by 4%.
Increase the duration of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase your maximum Ammo by 3.
Heal for 150 over 2s for each enemy hit by Blast Shot.
Increase the radius of Blast Shot's explosion by 15%.
Generate 5 Ammo for each enemy hit by Blast Shot.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Healing Potion by 0.1s after hitting an enemy with your weapon.
Heal for 120 every 1s while Weightless is active.
Generate 4 Ammo for each enemy hit by Explosive Flask.
Increase the duration of Explosive Flask's Slow by 1.25s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to bring up Iron Sights by 45%.
Reduce the cook time of Frag Grenade by 10%.
Increase your maximum Ammo by 6.
Generate 21 Ammo after getting a Killing Blow or Elimination.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Increase your maximum Health by 50.
Reduce your active Cooldowns by 8% after getting an Elimination.
Heal for 250 after activating Flutter.
Reduce the Cooldown of Flutter by 1.7999999999999998s.
Dead Zone damage is increased to 650.