This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase the travel distance of Shell Spin by 10%.
Heal for 240 after hitting an enemy with Dredge Anchor.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Reduce your damage taken by 25% for 2s after hitting an enemy with Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Increase the travel distance of Charge by 15%.
Gain a 150-Health Shield for 3s after you use Charge.
Increase your maximum Health by 750.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 1000.
Increase your Healing received from other players by 6% while at or below 50% Health.
Heal for 55 every 1s while Shell Shield is active.
Increase the duration of Shell Shield by 1.7999999999999998s.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 40% Lifesteal.
Reduce the Cooldown of Siege Shield by 3.2s.
Generate 2 Ammo after activating Siege Shield.
Increase your maximum Health by 150.
Reduce the Cooldown of Siege Shield by 5s for each enemy hit with Kinetic Burst.
Increase Siege Shield's maximum Health by 2500 and its size by 50%, but reduce its Movement Speed by 80%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Whirl by 16%.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Increase your Movement Speed by 33% while Billow is active.
Reduce the Cooldown of Whirl by 3s after using Billow.
Reduce the Cooldown of Billow by 28% after getting an Elimination.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase the travel distance of Shell Spin by 10%.
Heal for 240 after hitting an enemy with Dredge Anchor.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Reduce your damage taken by 25% for 2s after hitting an enemy with Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Generate 4 Ammo after activating Battle Shout.
Increase your Healing received by 18% while your Bulwark is active.
Increase your maximum Ammo by 3.
Reduce the Cooldown of Battle Shout by 3s.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Increase the travel distance of Charge by 15%.
Gain a 150-Health Shield for 3s after you use Charge.
Increase your maximum Health by 750.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of allies affected by Mending Spirits by 25%.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Reduce your damage taken by 20% while Healing an ally with Mending Spirits.
Generate 0.25% Ultimate charge every 1s for 1s after hitting an ally with Mending Spirits.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Increase the travel distance of Charge by 15%.
Gain a 150-Health Shield for 3s after you use Charge.
Increase your maximum Health by 750.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while standing near any of your Turrets.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Heal for 60 each time one of your base Turrets hits an enemy.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Increase the travel distance of Shell Spin by 10%.
Heal for 240 after hitting an enemy with Dredge Anchor.
Regenerate 1 Ammo every 0.5s for 1s after activating Dredge Anchor.
Reduce your damage taken by 25% for 2s after hitting an enemy with Dredge Anchor.
For 4s after hitting an enemy with Dredge Anchor, your next weapon shot against that enemy deals 75% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 50% Lifesteal.
Increase your maximum Ammo by 1.
Increase the Knockback distance of Kinetic Burst by 24%.
Reduce the Cooldown of Shoulder Bash by 4s.
Increase your maximum Health by 150.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Increase the distance traveled by Conviction by 6%.
Reduce the damage you take by 4% for 2s after activating Conviction.
Heal for 25 for every percentage point of Ire consumed by abilities.
Increase the time until Ire starts to decay by 0.75s.
Gain 30% Lifesteal on your hits with Judgement.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 3s after hitting an enemy with Fireball.
Increase the travel distance of Charge by 15%.
Gain a 150-Health Shield for 3s after you use Charge.
Increase your maximum Health by 750.
Reduce the Cooldown of Fireball by 2.25s.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% while Rune of Travel is active.
Reduce the Cooldown of Overcharge by 0.5s.
Increase the duration of Overcharge by 0.2s.
Gain 40% Lifesteal while at or below 40% Health.
Reduce your damage taken by 20% while at or below 40% Health.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Increase the duration of Hunter's Mark by 0.6s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Generate 2 Ammo after using Nade Launcher.
Reduce the Cooldown of Nade Launcher by 2.5s.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 15%.
Increase your maximum Health by 50.
Reduce the Movement Speed penalty while drawing your Longbow by 40%.
Reduce your active Cooldowns by 20% when you get an Elimination.
Reduce the Cooldown of Crippling Arrow by 3s.
Crippling Arrow now explodes in a 20-unit-radius area on contact, dealing 300 additional damage to enemies hit, but the Cripple applied by Crippling Arrow has its duration reduced by 1s and its Cooldown is increased by 1s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase the distance of each Nether Step dash by 15%.
Generate 1% Ultimate charge after hitting at least one enemy with Defiance.
Generate 2 Ammo after hitting an enemy with Defiance.
Increase your Movement Speed by 40% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 2.5s after activating Blast Back.
Generate 1 Ammo for each enemy hit with Blast Back.
Reduce Damage taken by 15% for 1.5s after using Blast Back.
Increase your maximum Ammo by 2.
Increase your maximum Health by 80.
Blast Back now knocks enemies straight up and enemies take 20% more DMG from Saati for 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 30% for 2s after using Recovery.
Increase your Reload Speed by 14%.
Reduce the Cooldown of Recovery by 5s.
Reduce all active Cooldowns by 28% after getting an Elimination.
Increase your Movement Speed by 12% while Recovery is active.
Using Recovery instantly Heals you for 400 and increases your maximum Health by 300 for 5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Increase your maximum Health by 50.
Gain 25% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 20% while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.
Consume 30% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Restore 40% of your maximum Booster fuel after using Thrust.
Increase your maximum Health by 50.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% while using Iron Sights.
Reduce the Cooldown of Frag Grenade by 3s for each enemy hit by it.
Increase your maximum Health by 50.
Gain 25% Lifesteal while using Iron Sights.
Reduce your weapon recoil by 20% while using Iron Sights.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 every 1s while Combat Trance is active.
Reduce the Cooldown of Combat Trance by 2s for each enemy hit by Heavy Blade.
Increase your maximum Health by 50.
Increase your maximum Ammo by 1.
Reduce the Cooldown of Heavy Blade by 1.7999999999999998s.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.