This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 375-Health Shield for 3s after activating Impasse.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 112 every 1s while Earthen Guard is active.
Heal for 88 every 1s while standing in Warder's Field.
Heal for 300 after activating Impasse.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 375-Health Shield for 3s after activating Impasse.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 112 every 1s while Earthen Guard is active.
Heal for 88 every 1s while standing in Warder's Field.
Heal for 300 after activating Impasse.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Healing done by Rend Soul by 16%.
Increase your Ultimate charge rate by 21%.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Heal for 150 every 1s while using Shadow Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Frag Grenade by 4s for each enemy hit by it.
Generate 12 Ammo for each enemy hit with Frag Grenade.
Generate 28 Ammo after getting a Killing Blow or Elimination.
Gain 15% Lifesteal while using Iron Sights.
Reduce damage taken by 6% while using Hustle.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 375-Health Shield for 3s after activating Impasse.
Reduce your damage taken by 10% while standing in Warder's Field.
Heal for 112 every 1s while Earthen Guard is active.
Heal for 88 every 1s while standing in Warder's Field.
Heal for 300 after activating Impasse.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of each of your Illusions by 200.
Reduce the Cooldown of Illusion by 1.5s when an Illusion dies to an enemy.
Increase your maximum Health by 100.
Reduce the Cooldown of Shatter by 2s.
Reduce the Cooldown of Dimensional Link by 5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 320 with Nine Lives.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Reduce the Cooldown of Pounce by 1s.
Heal for 120 every 1s while Prowl is active.
Reduce the Cooldown of Nine Lives by 4s.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.