This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 8% while at or below 50% Health.
Reduce your damage taken by 12% while Healing an ally with Mending Spirits.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Increase your maximum Health by 200.
Reduce your active Cooldowns by 40% after getting an Elimination.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the potency of Juggernaut's Knockup by 35%.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Increase your maximum Health by 300.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Increase the distance traveled by Juggernaut by 40%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase travel speed during Grace by 30%.
Gain 10% Movement Speed for 3s after using Grace.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Movement Speed by 9%.
Increase the travel distance of Grace by 15 units.
Grace now hits all enemies in front of you instead of only one, but its Cooldown is increased by 1s.