This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Reduce scope-in and scope-out time by 20%.
Increase your Movement Speed while in Sniper Mode by 100%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reduce the Cooldown of Dodge Roll by 1s after hitting an enemy with Disengage.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Activating Dodge Roll heals you for 375.
Increase your maximum Ammo by 1.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Reduce scope-in and scope-out time by 20%.
Increase your Movement Speed while in Sniper Mode by 100%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Arrow by 1.2s.
Increase your Movement Speed by 12%.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 50% when you get an Elimination.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Presence reduces its Cooldown by 5s.
Reduce your active Cooldowns by 24% after getting an Elimination.
Reduce the Cooldown of Grace by 2s for each enemy hit with Valor. Can only happen once every 3s.
Generate 2 Ammo after using Grace.
Each enemy hit by Presence reduces Valor’s Cooldown by 0.6s.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 1 Ammo after activating Reversal.
Reduce all active Cooldowns by 50% after getting an Elimination.
Increase the distance of each Nether Step dash by 15%.
Generate 3 Ammo after activating Nether Step.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 175 for each enemy hit by your Salvo rockets.
Reduce the Cooldown of Thrust by 100% after dropping to or below 40% Health.
Restore 10% of your maximum Booster fuel after using Thrust.
Reduce the Cooldown of Fire Spit by 0.5s for each enemy hit by it.
Reduce the Cooldown of Salvo by 1s each time Salvo hits an enemy with its rockets.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Generate 2 Ammo after activating Ice Block.
Increase your Movement Speed during Soar by 21%.
Reduce the Cooldown of Soar by 20% after getting an Elimination
Increase the distance traveled by Blink by 30%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 2.
Heal for 225 over 2s for each enemy hit by Blast Shot.
Increase the distance traveled when using Dodge Roll by 40%.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Reset the Cooldown of Dodge Roll after dropping to or below 15% Health.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 16% for 3s after using Detonate.
Increase the effect of Poppy Bomb’s Knockback by 30% and cause Poppy Bomb to explode on contact with any surface.
Increase your maximum Health by 200.
Heal for 45 for each Sticky Bomb you Detonate.
Reduce the Cooldown of Poppy Bomb by 0.2s for each Sticky Bomb you Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Poison Bolts by 4s.
Automatically enter Stealth after dropping to or below 30% Health. This can happen once every -5s.
Increase your Reload Speed by 20% for 5s after using Poison Bolts.
Increase your Movement Speed by 15% while Hidden is active.
Increase your Movement Speed by 40% for 4s after getting an Elimination.
Increase the damage done by Poison Bolts by 25% and the rate at which they deal damage by 75%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 40% after getting an Elimination.
Generate 2 Ammo after activating Nether Step.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Increase the distance of each Nether Step dash by 10%.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Arrow by 1.2s.
Increase your Movement Speed by 12%.
Increase your maximum Health by 100.
Reduce your active Cooldowns by 50% when you get an Elimination.
Reset the Cooldown of Withdraw after dropping to or below 30% Health.
Increase the rate at which your Longbow charges by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 20%.
Heal for 40 every 1s while Prowl is active.
Reduce your damage taken by 20% for 2s after using Pounce.
Heal for an additional 240 with Nine Lives.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Flight Speed of Transporter by 50%.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 40%.
Increase your Movement Speed while in Sniper Mode by 75%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with a fully-charged Sniper Mode shot Heals you for 200.
Increase the Flight Speed of Transporter by 40%.
Increase your Movement Speed while in Sniper Mode by 75%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 60%.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Reduce scope-in and scope-out time by 20%.
Increase your Movement Speed while in Sniper Mode by 100%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Reversal by 6s.
Reduce the Cooldown of Reversal by 2s after hitting an enemy with your weapon.
Generate 1 Ammo after hitting an enemy with Defiance.
Heal for 50 every 1s while drifting.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Reversal always fires back and does an additional 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 20%.
Heal for 40 every 1s while Prowl is active.
Reduce your damage taken by 20% for 2s after using Pounce.
Heal for an additional 240 with Nine Lives.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Reduce scope-in and scope-out time by 20%.
Increase your Movement Speed while in Sniper Mode by 100%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
Using Transporter instantly Teleports you to its target location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 30% of your maximum Health after Teleporting with Transporter.
Reduce scope-in and scope-out time by 20%.
Increase your Movement Speed while in Sniper Mode by 100%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reset the Cooldown of Transporter after dropping to or below 32% Health. This can only happen once every 30 seconds.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Reload Speed by 16% for 3s after using Detonate.
Increase the effect of Poppy Bomb’s Knockback by 30% and cause Poppy Bomb to explode on contact with any surface.
Increase your maximum Health by 200.
Heal for 45 for each Sticky Bomb you Detonate.
Reduce the Cooldown of Poppy Bomb by 0.2s for each Sticky Bomb you Detonate.
Increase the radius of Sticky Bombs' explosions by 20%, but reduce maximum Ammo count by 2.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed bonus while using Prowl by 20%.
Heal for 40 every 1s while Prowl is active.
Reduce your damage taken by 20% for 2s after using Pounce.
Heal for an additional 240 with Nine Lives.
Reduce the Cooldown of Prowl by 0.8s each time you hit an enemy with a dagger.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Prowl by 1s each time you hit an enemy with a dagger.
Reduce the Cooldown of Nine Lives by 1s.
Heal for 40 every 1s while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 30%.
Increase your maximum Health by 250.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.