This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while Ice Block is active.
Reduce your active Cooldowns by 24% after getting an Elimination.
Generate 2 Ammo after activating Soar.
Your weapon deals 10% less Self-Damage and no longer applies a Knockback to yourself.
Heal for 120 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 every 1s while channeling Restore Soul.
Increase your maximum Ammo by 2.
Increase your maximum Health by 100.
Increase your Movement Speed by 16% while Shadow Travel is active.
Increase the Healing done by Rend Soul by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blast Shot's explosion by 25%.
Increase your maximum Health by 150.
Increase the Knockback applied to enemies by Disengage by 24%.
Activating Dodge Roll heals you for 225.
Increase the distance traveled when using Dodge Roll by 10%.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.