This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 24%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Increase your Ultimate charge rate by 7%.
Heal for 350 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 80 after activating Nether Step.
Increase the distance of each Nether Step dash by 20%.
Increase your Movement Speed by 30% for 3s after activating Nether Step.
Reduce the Cooldown of Nether Step by 80% after hitting an enemy with Reversal.
Generate 2 Ammo after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Increase the duration of Soar by 0.55s.
Increase your Movement Speed during Soar by 7%.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Heal for 150 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Increase the duration of Soar by 0.55s.
Increase your Movement Speed during Soar by 7%.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Heal for 150 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 1s for each enemy hit by Broadside.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Hitting yourself with Broadside now applies a Knockback of 600.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Increase the duration of Soar by 0.55s.
Increase your Movement Speed during Soar by 7%.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Heal for 150 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Increase the duration of Soar by 0.55s.
Increase your Movement Speed during Soar by 7%.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Heal for 150 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Increase the duration of Soar by 0.55s.
Increase your Movement Speed during Soar by 7%.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Heal for 150 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Increase the duration of Soar by 0.55s.
Increase your Movement Speed during Soar by 7%.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Heal for 150 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 400 for each enemy hit with Fireball.
Gain a 300-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Charge by 1.5s for every 1000 damage your Shield takes.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Movement Speed by 8% for 3s after hitting an enemy with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Increase the duration of Soar by 0.55s.
Increase your Movement Speed during Soar by 7%.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Heal for 150 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 16% for 3s after activating Tendril.
Reduce the damage you take by 10% for 1s after hitting an enemy with Dark Siphon.
Increase the Healing received from Dark Siphon by 50 health.
Consuming Darkness stacks Heals you for an additional 40 per stack.
Increase your Movement Speed by 20% for 1s after hitting anything with Deadly Scythe.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 1s for each enemy hit by Broadside.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Hitting yourself with Broadside now applies a Knockback of 600.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 1s for each enemy hit by Broadside.
Heal for 50 for each enemy hit by Broadside.
Increase the Healing you receive by 10% while at or below 50% Health.
Gain a 300-Health Shield after dropping to or below 50% Health.
Hitting yourself with Broadside now applies a Knockback of 750.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 1s for each enemy hit by Broadside.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Hitting yourself with Broadside now applies a Knockback of 600.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Increase the duration of Soar by 0.55s.
Increase your Movement Speed during Soar by 7%.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Heal for 150 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to Quick Switch to your Pistol by 30%.
Hits with Talon Rifle generate 3% Ultimate charge.
Your inactive weapon generates 4 Ammo every 2s.
Increase the maximum Ammo count of both your weapons by 3.
Generate 60 Energy after getting an Elimination.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Increase your Movement Speed during Soar by 28%.
Heal for 60 every 1s while Ice Block is active.
Heal for 120 after using Blink.
Reduce the Cooldown of Ice Block by 1.25s.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 1s for each enemy hit by Broadside.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Hitting yourself with Broadside now applies a Knockback of 600.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 0.68% Ultimate Charge to each player to which Chain Heal bounces.
Linking to a new target reduces all your Cooldowns by 0.1s.
Reduce the Cooldown of your next Chain Heal by 0.5s after hitting an enemy with Sigil. This effect stacks.
After taking -500 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Reduce the damage you take by 1% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 1s for each enemy hit by Broadside.
Heal for 50 for each enemy hit by Broadside.
Increase the Healing you receive by 10% while at or below 50% Health.
Gain a 300-Health Shield after dropping to or below 50% Health.
Hitting yourself with Broadside now applies a Knockback of 750.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 1s for each enemy hit by Broadside.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 150-Health Shield after dropping to or below 50% Health.
Heal for 200 every 1s while standing near a Shortcut.
Hitting yourself with Broadside now applies a Knockback of 600.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Increase the duration of Soar by 0.55s.
Increase your Movement Speed during Soar by 7%.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Heal for 150 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Increase the duration of Soar by 0.55s.
Increase your Movement Speed during Soar by 7%.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Heal for 150 after using Blink.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Blink by 30%.
Increase your Movement Speed during Soar by 28%.
Heal for 60 every 1s while Ice Block is active.
Heal for 120 after using Blink.
Reduce the Cooldown of Ice Block by 1.25s.
Blink can be refired within 4s of its use to return to the initial casting location.