This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Advance by 35%.
Increase your Movement Speed while firing by 5%.
Heal for 200 every 1s while Emitter is active.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Heal for 240 after activating Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Heal for 56 every 1s while Earthen Guard is active.
Reduce the Cooldown of Earthen Guard by 1s.
Increase your maximum Health by 150.
Reduce the Cooldown of Warder's Field by 5s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Generate 2 Ammo after activating Siege Shield.
Heal for 150 over 2s for each enemy hit by Kinetic Burst.
Increase the Knockback distance of Kinetic Burst by 24%.
Increase your maximum Ammo by 5.