This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Illusion by 2s when an Illusion dies to an enemy.
Increase your Reload Speed by 16%.
Spawn an Illusion with 40% Health when you swap to the spot of a dead Illusion.
Reduce your active Cooldowns by 5s after getting an Elimination.
Increase the Movement Speed of Illusions by 16% during Shatter.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Seedling by 1s for each enemy hit by it.
Increase your Reload Speed by 15%.
Heal for 150 every 1s while standing in Dead Zone.
Increase the Projectile Speed of Seedling by 18%.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the radius of Blossom by 12%.
Reduce the Cooldown of Blossom by 1.6s.
Reduce your damage taken by 12% for 4s after using Blossom.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Reduce your active Cooldowns by 40% after getting an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 4s after you activate Nine Lives.
Reduce the Cooldown of Prowl by 0.4s each time you hit an enemy with a dagger.
Reduce your damage taken by 20% while Prowl is active.
Increase the Movement Speed bonus while using Prowl by 50%.
Reduce your damage taken by 12% for 2s after using Nine Lives.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.