This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Generate 2 Ammo after activating Ice Block.
Increase your Movement Speed during Soar by 21%.
Generate 1 Ammo after activating Soar.
Increase the distance traveled by Blink by 30%.
Blink can be refired within 4s of its use to return to the initial casting location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Generate 1 Ammo after hitting an enemy with Defiance.
Increase your Movement Speed by 50% for 3s after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Generate 1 Ammo after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase your maximum Health by 150.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Heal for 225 over 2s for each enemy hit by Blast Shot.
Generate 1 Ammo for each enemy hit by Blast Shot.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 125%.
Increase your maximum Health by 150.
Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 60%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 60% after getting an Elimination
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase maximum Health by 150.
Increase your Movement Speed during Soar by 21%.
Generate 1 Ammo after activating Soar.
Ice Storm has its damage increased by 100% and its Ultimate charge decreased by 50%, but its duration is reduced to 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Activating Dodge Roll heals you for 300.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Increase the distance traveled when using Dodge Roll by 30%.
Reduce the Cooldown of Disengage by 1s.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
For 4s after hitting an enemy with Disengage, your weapon shots deal an additional 8% of that enemy's maximum Health as damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the Movement Speed penalty of Scope by 40%.
Generate 45 Energy after getting an Elimination.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Increase the maximum Ammo count of both your weapons by 4.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase your maximum Health by 150.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Heal for 225 over 2s for each enemy hit by Blast Shot.
Generate 1 Ammo for each enemy hit by Blast Shot.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Reduce the Movement Speed penalty of Scope by 40%.
Generate 45 Energy after getting an Elimination.
Increase your Movement Speed by 40% for 2s after entering Stealth.
Increase the maximum Ammo count of both your weapons by 4.
Reduce the rate of Stealth Energy consumption by 50% and increase your Movement Speed by 20% while in Stealth.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Heal for 110 every 1s while Shell Shield is active.
Increase the Health of Shell Shield by 1000.
Increase the travel distance of Shell Spin by 20%.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 40%.
Generate 6% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your Movement Speed while using Ghost Walk by 10%.
Increase your Movement Speed by 18% for 3s after hitting an enemy with Shock Pulse.
Heal for 150 for each enemy hit with Shock Pulse.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 2.5s for each enemy it hits.
Increase your maximum Health by 150.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Heal for 225 over 2s for each enemy hit by Blast Shot.
Generate 1 Ammo for each enemy hit by Blast Shot.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 125%.
Increase your maximum Health by 150.
Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 60%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Stasis Field by 3s after hitting an enemy with Setback.
Increase your maximum Health by 450.
Generate 1 Ammo after hitting a fully-charged weapon shot.
Heal for 320 every 1s for 3s after activating Stasis Field.
Passing through Stasis Field increases your allies' or your own Movement Speed by 28% for 3s.
Setback becomes a lobbed explosive, capable of Rewinding multiple enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your maximum Health by 150.
Reduce the Cooldown of Thrust by 100% after dropping to or below 30% Health.
Increase your Reload Speed by 20% for 3s after hitting an enemy with your weapon.
Consume 60% less Booster fuel for 5s after using Thrust.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your Movement Speed by 30% for 1.5s after using Dodge Roll.
Increase your maximum Health by 50.
Reset the Cooldown of Dodge Roll after dropping to or below 30% Health.
Activating Dodge Roll heals you for 300.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce all active Cooldowns by 50% after getting an Elimination.
Generate 1 Ammo after hitting an enemy with Defiance.
Increase your Movement Speed by 50% for 3s after activating Nether Step.
Increase the distance of each Nether Step dash by 15%.
Generate 1 Ammo after activating Nether Step.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 125%.
Increase your maximum Health by 150.
Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 60%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 125%.
Increase your maximum Health by 150.
Increase your Movement Speed by 81% for 2s after Teleporting with Transporter.
Hitting an enemy with a fully-charged Sniper Mode shot generates 1 Ammo.
Reduce scope-in and scope-out time by 60%.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2% Power Siphon charge for each enemy hit with Calamity Blast.
Reduce the damage required to generate a Calamity Blast charge by 300.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Increase your maximum Health by 150.
Increase the leap distance of Shatterfall by 50%.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Crippling Arrow by 2.4s.
Reduce the Movement Speed penalty while drawing your Longbow by 80%.
Increase the duration of the Cripple effect applied by Crippling Arrow by 0.2s.
Reduce your active Cooldowns by 40% when you get an Elimination.
Increase your Movement Speed by 3%.
Reduce the Cooldown of Crippling Arrow by 1s. Crippling Arrow now Silences and Slows enemies by 15% for 2s instead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Soar by 80% after getting an Elimination
Heal for 60 every 1s while Ice Block is active.
Generate 2 Ammo after activating Ice Block.
Increase your Movement Speed during Soar by 35%.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 18% for 2s after activating Shadow Bombs.
Increase the range of Ambush by 20%.
Reduce the Cooldown of Dash by NaN after hitting at least one enemy with Shadow Bombs.
Generate 1 Ammo after hitting at least one enemy with Shadow Bombs.
Heal for -30 every 0.5s for {scale=0.5|0.5}s after activating Dash. This effect stacks.
Increase the explosion radius of Shadow Bombs by 5 units and they now home to enemies.