This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Generate 2 Ammo after activating Warder's Field.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Warder's Field by 4s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting a player with Revolver Heals you for 45.
Generate 5 Ammo after activating Reversal.
Heal for 20% of the damage Absorbed by Reversal.
Heal for 160 after activating Nether Step.
Reduce the Cooldown of Reversal by 0.5s after hitting an enemy with your weapon.
Nether Step now has 3 separate charges and is no longer linked.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 after using Blink.
Heal for 300 every 1s while Ice Block is active.
Generate 4 Ammo after activating Ice Block.
Reduce the Cooldown of Soar by 20% after getting an Elimination
Increase the duration of Soar by 1.1s.
Increase the damage you deal with your weapon shots by 25% for 3s after Soar ends.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 10% for 2s after hitting an enemy with Dark Siphon.
Increase the Healing received from Dark Siphon by 100 health.
Increase your Movement Speed by 12% for 1s after hitting anything with Deadly Scythe.
Reduce the damage you take by 16% for 3s after activating Tendril.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 260 after using Grumpy Bomb.
Reduce the Cooldown of Poppy Bomb by 0.5s for each Sticky Bomb you Detonate.
Increase the effect of Poppy Bomb’s Knockback by 15% and cause Poppy Bomb to explode on contact with any surface.
Increase your maximum Health by 250.
Increase your Reload Speed by 8% for 3s after using Detonate.
Hitting with more than one Sticky Bomb on a use of Detonate increases the damage of each explosion after the first by 30% of its base damage, up to 150%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Generate 5 Ammo after activating Commander's Grab.
Increase your maximum Health by 300.
Reduce the Cooldown of Battle Shout by 1.7999999999999998s.
Reduce your active Cooldowns by 32% after getting an Elimination.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 1s after activating Soul Harvest.
Increase your maximum Health by 750.
Each Soul Fragment gathered Heals you for 60.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Generate 25 Ammo after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 210 after activating Blitz Upper.
Reduce your damage taken by 15% while at or below 40% Health.
Gain 30% Lifesteal while at or below 40% Health.
Gain 15% Lifesteal while Overcharge is active.
Increase the duration of Overcharge by 0.6000000000000001s.
Rune of Travel no longer automatically activates, and if the Rune is not used the Cooldown is reset.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Increase the duration of Prowl by 2s.
Heal for 70 after using Pounce.
Reduce the Cooldown of Nine Lives by 5s.
Reduce the damage you take by 12% while at or below 40% Health.
Increase the damage of each of your daggers from your first dagger sets within 5s of Prowl ending by 30%.