This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase your Movement Speed by 12% for 3s after activating Projection.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Reduce your damage taken by 18% while Projection is out.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grants Marked ally 10% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Increase your Movement Speed by 12% for 3s after activating Projection.
Gain a 390-Health Shield for 3s after dropping to or below 35% Health.
Reduce your damage taken by 18% while Projection is out.
Mark of Fate now provides to its target an additional 15% of the Healing done to other allies with Abyssal Reconstruction.
Enemies hit by Projection are stunned for 1s and any enemy caught between your Projection and you when you Teleport takes 800 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Reduce the Cooldown of your next Chain Heal by 0.1s after hitting an enemy with Sigil. This effect stacks.
Increase the maximum amount of damage mitigated by Envelop by 7%.
Reduce the damage you take by 4% for 2s for each ally hit with Chain Heal. This effect stacks.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Each Soul Fragment gathered Heals you for 15.
Increase the potency of Juggernaut's Knockup by 7%.
Increase the distance traveled by Juggernaut by 32%.
Heal for 600 for each champion hit by Juggernaut.
Reduce your damage taken by 25% for 3s after activating Soul Harvest.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 100.
Heal for 80 every 1s while Spirit Linked to an ally.
Increase the maximum amount of damage mitigated by Envelop by 7%.
Linking to a new target reduces all your Cooldowns by 0.4s.
Increase the Healing Spirit Links provides every 1s to your linked friendly target by 80 Health.
Increase the range of Chain Heal bounces by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 4%.
Using Envelop reduces your linked friendly target's Cooldowns by 16%.
Grant 0.51% Ultimate Charge to each player to which Chain Heal bounces.
Reduce the Cooldown of your next Chain Heal by 0.30000000000000004s after hitting an enemy with Sigil. This effect stacks.
Increase the maximum amount of damage mitigated by Envelop by 28%.
Increase the range of Chain Heal bounces by 40%.