This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 8%.
Generate 10 Ammo after using Lunar Leap.
Heal for 40 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Lunar Leap by 3.2s.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 10%.
Every Soul Charge you detonate generates 3 Ammo.
Reduce the Cooldown of Rend Soul by 1.75s.
Increase your maximum Ammo by 6.
Heal for 150 every 1s while using Shadow Travel.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 8%.
Generate 10 Ammo after using Lunar Leap.
Heal for 40 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Lunar Leap by 3.2s.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cast time of Shadow Travel by 10%.
Every Soul Charge you detonate generates 3 Ammo.
Reduce the Cooldown of Rend Soul by 1.75s.
Increase your maximum Ammo by 6.
Heal for 150 every 1s while using Shadow Travel.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 21%.
Every Soul Charge you detonate generates 4 Ammo.
Reduce the Cooldown of Rend Soul by 1.4s.
Increase your maximum Ammo by 6.
Heal for 50 every 1s while using Shadow Travel.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Ultimate charge rate by 28%.
Every Soul Orb stack you detonate increases your Movement Speed by 1% for 4s, up to a maximum of 15%.
Every Soul Charge you detonate generates 1 Ammo.
Increase your maximum Ammo by 10.
Heal for 200 every 1s while using Shadow Travel.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Increase your maximum Ammo by 2.
Heal for 150 when you use Envelop.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Increase your Movement Speed by 8% for 5s after earning a Killing Blow or Elimination.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 8%.
Generate 10 Ammo after using Lunar Leap.
Heal for 40 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Lunar Leap by 3.2s.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
Increase your maximum Ammo by 2.
Heal for 150 when you use Envelop.
Increase the maximum amount of damage mitigated by Envelop by 35%.
Increase your Movement Speed by 8% for 5s after earning a Killing Blow or Elimination.
While Envelop is active and you are Linked to an enemy, prevent them from Healing.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 8%.
Generate 10 Ammo after using Lunar Leap.
Heal for 40 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Lunar Leap by 3.2s.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Heal for 40 every 1s while Prowl is active.
Heal for an additional 240 with Nine Lives.
Heal for 350 after using Pounce.
Increase the damage done by Pounce by 15%, reduce its Cooldown by 2s, and reset Pounce's Cooldown after earning an Elimination.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 8%.
Generate 10 Ammo after using Lunar Leap.
Heal for 40 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Lunar Leap by 3.2s.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Moonlight capacity by 8%.
Generate 10 Ammo after using Lunar Leap.
Heal for 40 every time you Heal an ally with Moonlight.
Reduce the Cooldown of Lunar Leap by 3.2s.
Gain a 100-Health Shield for 3s after activating Lunar Leap.
[Guardian Spirit] If Io falls below 200 Health while Luna is active, she trades places with Luna, Heals for 50% of her Health, and Luna dies in her stead.