This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your inactive weapon generates 6 Ammo every 2s.
Increase the maximum Ammo count of both your weapons by 3.
Increase the area that Flare will Reveal enemies by 20%.
Heal for 500 after entering Stealth at or below 65% Health.
Reduce the time it takes to Quick Switch to your Pistol by 20%.
Flare deals 250% base damage, has significantly increased Projectile Speed, and has its Cooldown reduced by 10s, but no longer Reveals enemies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 100 every 1s while Emitter is active.
Gain a 450-Health Shield for 4s after dropping to or below 30% Health.
Heal 300 health for each player hit by Missile Launcher.
Heal for 240 after activating Advance.
Reduce the Cooldown of Emitter by 2s.
Increase the radius of Missile Launcher's explosions by 66%.