This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Heal for 70 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 16%.
Increase your Movement Speed by 32% while Shadow Travel is active.
Reduce the cast time of Shadow Travel by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 10% after getting an Elimination.
Increase the range of Vine by 10%.
Reduce the Cooldown of Crippling Throw by 2.4s.
Increase the radius of Blossom by 16%.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Kinetic Burst by 40%.
Reduce your damage taken by 8% for 2s after using Shoulder Bash.
Increase the Knockback distance of Shoulder Bash by 8%.
Reduce your active Cooldowns by 30% after getting an Elimination.
Reduce the Cooldown of Shoulder Bash by 4s.
Reduce your damage taken by 75% while using Shoulder Bash.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fireball by 1.35s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 8% while using Shield.
Increase your Movement Speed by 30% for 3s after using Charge.
Heal for 500 for each enemy hit with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while casting Inferno Cannon by 80%.
FrostFire Glide travels 20% faster.
Heal for 50 every 1s while using FrostFire Glide.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.2s.
Reduce your damage taken by 20% for 2s after activating Elemental Shift.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 250-Health Shield for 3s after activating Impasse.
Generate 4 Ammo after activating Warder's Field.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Ammo by 3.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 250-Health Shield for 3s after activating Impasse.
Generate 4 Ammo after activating Warder's Field.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Ammo by 3.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 250-Health Shield for 3s after activating Impasse.
Generate 4 Ammo after activating Warder's Field.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Ammo by 3.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 250-Health Shield for 3s after activating Impasse.
Generate 4 Ammo after activating Warder's Field.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Ammo by 3.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 250-Health Shield for 3s after activating Impasse.
Generate 4 Ammo after activating Warder's Field.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Ammo by 3.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 250-Health Shield for 3s after activating Impasse.
Generate 4 Ammo after activating Warder's Field.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Ammo by 3.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 250-Health Shield for 3s after activating Impasse.
Generate 4 Ammo after activating Warder's Field.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Ammo by 3.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 250-Health Shield for 3s after activating Impasse.
Generate 4 Ammo after activating Warder's Field.
Apply a Knockback of 1500 to yourself after using Impasse underneath yourself.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase your maximum Ammo by 3.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 600-Health Shield for 3s after activating Rocket Boots.
Reduce the Cooldown of Barricade by 0.4s.
Reduce the Cooldown of Rocket Boots by 2.4000000000000004s.
Heal for 100 every 1s while standing near any of your Turrets.
Reset the Cooldown of Rocket Boots after falling to or below 30% Health.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range at which you can use Void Grip by 10%.
Increase the range of Astral Mark by 16%.
Increase the duration of Astral Mark by 1.2000000000000002s.
Reduce the Cooldown of Astral Mark by 1.6s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.