This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 0.2s for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Broadside.
Increase your maximum Ammo by 5.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 250 for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 0.2s for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Broadside.
Increase your maximum Ammo by 5.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 250 for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% for 4s after swapping into Travel Form.
Reduce your acid consumption by 90% for 0.4s after swapping into Planted Form.
Gain a 160-Health Shield for 2s after swapping into Travel Form.
Heal for 150 after hitting an enemy with Piercing Quills.
Increase your maximum acid capacity by 40%.
Augment your acid, increasing the damage done by Caustic Spray to 42, the damage of acid pools to 40, and increase the Movement Speed of allies within your acid pools by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 12%.
Increase the Radius of Swarm by 6%, but increase its cost by {scale=3|3}%.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 2s after activating Death Wings.
Decrease the Blood cost of your abilities by 35% and increase your Healing done by 15%, but reduce the damage you do by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dredge Anchor by 3s.
Reduce your damage taken by 15% for 2s after hitting an enemy with Dredge Anchor.
Increase your Movement Speed by 12% for 3s after using Shell Spin.
Increase the travel distance of Shell Spin by 10%.
Heal for 220 every 1s while Shell Shield is active.
Increase your Ultimate charge rate by 25% and Health by 500. Activating Ancient Rage resets the Cooldown of Dredge Anchor and Shell Spin, and increases Movement Speed by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Kinetic Burst by 40%.
Increase the Health of Siege Shield by 250.
Increase your maximum Ammo by 2.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Kinetic Burst by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Reduce the cast time of Shadow Travel by 40%.
Increase your Movement Speed by 16% while Shadow Travel is active.
Heal for 100 every 1s while using Shadow Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 0.2s for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Broadside.
Increase your maximum Ammo by 5.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 250 for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Kinetic Burst by 40%.
Increase the Health of Siege Shield by 250.
Increase your maximum Ammo by 2.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Kinetic Burst by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 30%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
Reduce the cast time of Shadow Travel by 40%.
Increase your Movement Speed by 16% while Shadow Travel is active.
Heal for 100 every 1s while using Shadow Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 0.2s for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Broadside.
Increase your maximum Ammo by 5.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 250 for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 0.2s for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Broadside.
Increase your maximum Ammo by 5.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 250 for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Kinetic Burst by 40%.
Increase the Health of Siege Shield by 250.
Increase your maximum Ammo by 2.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Kinetic Burst by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 0.2s for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Broadside.
Increase your maximum Ammo by 5.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 250 for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 0.2s for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Broadside.
Increase your maximum Ammo by 5.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 250 for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Knockback distance of Kinetic Burst by 40%.
Increase the Health of Siege Shield by 250.
Increase your maximum Ammo by 2.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce the Cooldown of Kinetic Burst by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 12%.
Reduce the Cooldown of Conviction by 1.6s.
Reduce the Cooldown of Sanctuary by 1.2s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Projectile Speed by 50%, but set your maximum Ammo to 2.
Gain 2% of Max Health when hitting a marked enemy.
Reduce the Blood cost of Death Wings by 4% while an enemy is marked by Blood Hex.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Projectile Speed by 50%, but set your maximum Ammo to 2.
Gain 2% of Max Health when hitting a marked enemy.
Reduce the Blood cost of Death Wings by 4% while an enemy is marked by Blood Hex.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the damage you take by 9% while at least one wall segment of Sanctuary is active.
Increase your maximum Health by 600.
Increase the distance traveled by Conviction by 12%.
Reduce the Cooldown of Conviction by 1.6s.
Reduce the Cooldown of Sanctuary by 1.2s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 0.2s for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Broadside.
Increase your maximum Ammo by 5.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 250 for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement of Death Wings by 12%.
Increase the Radius of Swarm by 6%, but increase its cost by {scale=3|3}%.
Reduce the Blood cost of Swarm by 20% while an ally is marked by Blood Hex.
Increase your ally's Movement Speed by 8% while they are marked by Blood Hex.
Reduce the Cooldown of Blood Hex by 2s after activating Death Wings.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Projectile Speed by 50%, but set your maximum Ammo to 2.
Gain 2% of Max Health when hitting a marked enemy.
Reduce the Blood cost of Death Wings by 4% while an enemy is marked by Blood Hex.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Projectile Speed by 50%, but set your maximum Ammo to 2.
Gain 2% of Max Health when hitting a marked enemy.
Reduce the Blood cost of Death Wings by 4% while an enemy is marked by Blood Hex.
Reduce your damage taken by 15% for 1.5s after activating Death Wings.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 0.2s for each enemy hit by Broadside.
Generate 1 Ammo for each enemy hit by Broadside.
Increase your maximum Ammo by 5.
Gain a 450-Health Shield after dropping to or below 50% Health.
Heal for 250 for each enemy hit by Broadside.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.