This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 10% after getting an Elimination.
Apply a Knockback of 200 to enemies hit by Charge.
Heal for 300 for each enemy hit with Fireball.
Reduce the Cooldown of Fireball by 2.25s.
Increase your Movement Speed by 40% for 3s after hitting an enemy with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the travel distance of Charge by 45%.
Increase your Movement Speed by 10% for 3s after using Charge.
Apply a Knockback of 1000 to enemies hit by Charge.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
Reduce your active Cooldowns by 10% after getting an Elimination.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Chain range of Shock Pulse by 40%.
Allies inside your Healing Totem gain 6% increased Movement Speed for 1s.
Heal for 150 for each enemy hit with Shock Pulse.
Generate 18% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your maximum Ammo by 10%.
Increase the damage of Lightning Staff to 70, your weapon shots reduce the Cooldown of Shock Pulse by 0.5s, and Shock Pulse chains 4 additional times. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 10% while at or below 50% Health.
Gain a 750-Health Shield for 3s after you use Charge.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Heal for 90 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Smoke Screen by 3s.
Reduce the Cooldown of Smoke Screen by 1.5s for each enemy hit by Poison Bolts.
Generate 4 Ammo after entering Smoke Screen. You must spend at least 4s out of Smoke Screen before this effect can apply again.
Increase your Movement Speed by 8% for 2s after entering Smoke Screen.
Heal for 625 over 2s while in Smoke Screen.
Benefits from your Smoke Screen cards also benefit allies who enter Smoke Screen and allies are Healed for 100 every 1s while in your Smoke Screen, but Smoke Screen no longer applies Stealth to you.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Healing received by 18% while at or below 50% Health.
Generate 1 Ammo for each enemy hit by Explosive Flask.
Increase the duration of Explosive Flask's Slow by 0.25s.
Gain 50% Lifesteal against enemies Slowed by your Explosive Flask.
Reduce the Cooldown of Explosive Flask by 3s.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 2s.
Reduce the Cooldown of Astral Mark by 2s.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 4%.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Gain 5% Lifesteal.
Regenerate 2 Ammo every 1s while Stellar Wind is active.
Reduce your damage taken by 25% while Stellar Wind is active.
Heal for 120 every 1s for 10s after applying Astral Mark.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 10% after getting an Elimination.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 2.4s.
Increase your Healing received by 5% while at or below 50% Health.
Reduce the Cooldown of Vine by 4s after hitting an enemy with Crippling Throw.
Reduce the Cooldown of Blossom by 2s.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 for each enemy hit by Broadside.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Gain a 600-Health Shield after dropping to or below 50% Health.
Heal for 250 every 1s while standing near a Shortcut.
Increase the Healing you receive by 20% while at or below 50% Health.
The projectile launched by reloading your Cursed Howitzer explodes in a 20-unit-radius area on contact.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Consume 30% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 52% after getting an Elimination.
Restore 60% of your maximum Booster fuel after getting a Killing Blow or Elimination.
Increase your Booster fuel capacity by 10%.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Salvo by 0.25s each time Salvo hits an enemy with its rockets.
Increase the explosion radius of Salvo by 15%.
Reduce the Cooldown of Thrust by 3.5999999999999996s for each enemy hit with Fire Spit.
Reduce the Cooldown of Fire Spit by 2.5s for each enemy hit by it.
Heal for 250 for each enemy hit with Fire Spit.
Fire Spit applies a Knockback and deals an additional 300 damage over 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Shell Shield by 1000.
Reduce the Cooldown of Shell Shield by 1s for every 1000 damage Absorbed.
Increase your Healing received from other players by 18% while at or below 50% Health.
Heal for 55 every 1s while Shell Shield is active.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Dredge Anchor.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 700.
When a Turret is destroyed, reduce your active Cooldowns by 5%.
Heal for 50 every 1s while standing near any of your Turrets.
Heal for 40 each time one of your base Turrets hits an enemy.
Heal all of your Turrets for 450 every 1s while you are standing near them.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Reduce the Cooldown of Vine by 3s after hitting an enemy with Crippling Throw.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Reduce your active Cooldowns by 20% after getting an Elimination.
Reduce your damage taken by 30% for 4s after using Blossom.
Heal for a burst of 500 and an additional 300 over 2s in a 50 unit radius at your location when you finish Vining. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 4s.
Increase your Movement Speed by 8% for 3s after activating Dead Zone.
Heal for 375 every 1s while standing in Dead Zone.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the duration of Dead Zone by 0.6s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Seedling by 2.5s for each enemy hit by it.
Heal for 75 every 1s while standing in Dead Zone.
Generate 1 Ammo after using Seedling.
Heal for 225 after using Seedling.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the damage of each Seedling to 750 and reduce the time it takes for them to explode by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 200 after exiting a Shortcut.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Hitting yourself with Broadside now applies a Knockback of 750.
Reduce the Cooldown of Harpoon by 6s.
Heal for 100 every 1s while standing near a Shortcut.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 150 for each use of Explosive Personality.
Increase your Air Control for 2s after using Explosive Personality by 20%.
Generate 1 ammo for every -200 explosive damage done.
Increase the lateral movement from each use of Explosive Personality by 160%.
Increase the vertical movement from each use of Explosive Personality by 160%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Elemental Shift reduces the Cooldown of Frostfire Glide by 1.7999999999999998s.
Heal for 250 every 1s while using FrostFire Glide.
FrostFire Glide travels 25% faster.
Increase the duration of FrostFire Glide by 0.5s.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 0.6s.
Each of your Pyre Balls explodes in a 20-unit-radius area on hit and generate more Mana, but the damage of Pyre Ball when fully charged is reduced to 800.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 225 every 1s while Combat Trance is active.
Heal for 40 for each enemy hit by Heavy Blade.
Generate 1 Ammo after activating Combat Trance.
Increase your maximum Ammo by 3.
Hitting enemies with Bladed Chakrams Heals you for 75.
Heavy Blade now explodes on reactivation instead of recalling, but the initial throw does reduced damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 0.5s while channeling Restore Soul.
Heal for 140 every 1s while channeling Restore Soul.
Increase your Ultimate charge rate by 35%.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Every Soul Charge you detonate generates 2 Ammo.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 4s.
Increase your Movement Speed by 8% for 3s after activating Dead Zone.
Heal for 375 every 1s while standing in Dead Zone.
Reduce your active Cooldowns by 24% after getting an Elimination.
Increase the duration of Dead Zone by 0.6s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Increase vertical movement of Death Wings by 15%.
Increase the Healing allies receive from Swarm by 20%, but increase its cost by {scale=4|4}%.
Gain 1% of Max Health when hitting a marked enemy.
Increase the lateral movement of Death Wings by 6%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 50 every 1s while using Shadow Travel.
Reduce the Cooldown of Shadow Travel by 4s.
Reduce the Cooldown of Shadow Travel by 4s after activating Restore Soul. This can only occur once every 5s.
Increase your Movement Speed by 8% while Shadow Travel is active.
Heal for 210 every 1s while channeling Restore Soul.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.