This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the area of effect of all your explosions by 10%.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase your Air Control for 2s after using Explosive Personality by 40%.
Increase the vertical movement from each use of Explosive Personality by 160%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase your Healing received from others by 10% while at or below 50% Health.
Gain a 450-Health Shield for 3s after you use Charge.
Increase the travel distance of Charge by 30%.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the area of effect of all your explosions by 10%.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase your Air Control for 2s after using Explosive Personality by 40%.
Increase the vertical movement from each use of Explosive Personality by 160%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase your Healing received from others by 10% while at or below 50% Health.
Gain a 450-Health Shield for 3s after you use Charge.
Increase the travel distance of Charge by 30%.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase your Healing received from others by 10% while at or below 50% Health.
Gain a 450-Health Shield for 3s after you use Charge.
Increase the travel distance of Charge by 30%.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase your Healing received from others by 10% while at or below 50% Health.
Gain a 450-Health Shield for 3s after you use Charge.
Increase the travel distance of Charge by 30%.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 4s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Increase the duration of Dimensional Link by 1.4s.
Reduce your active Cooldowns by 3s after getting an Elimination.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the area of effect of all your explosions by 10%.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase your Air Control for 2s after using Explosive Personality by 40%.
Increase the vertical movement from each use of Explosive Personality by 160%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase your Healing received from others by 10% while at or below 50% Health.
Gain a 450-Health Shield for 3s after you use Charge.
Increase the travel distance of Charge by 30%.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase your Healing received from others by 10% while at or below 50% Health.
Gain a 450-Health Shield for 3s after you use Charge.
Increase the travel distance of Charge by 30%.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the area of effect of all your explosions by 10%.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase your Air Control for 2s after using Explosive Personality by 40%.
Increase the vertical movement from each use of Explosive Personality by 160%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the area of effect of all your explosions by 10%.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase your Air Control for 2s after using Explosive Personality by 40%.
Increase the vertical movement from each use of Explosive Personality by 160%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase your Healing received from others by 10% while at or below 50% Health.
Gain a 450-Health Shield for 3s after you use Charge.
Increase the travel distance of Charge by 30%.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce damage taken by 20% for 2.5s after activating Commanding Leap.
Reset the Cooldown of Commanding Leap after dropping to or below 30% Health.
Generate 3% Ultimate charge after getting Killing Blow or Elimination while Designated Sights is active.
Reduce your damage taken by 10% while standing inside of your Distortion Field.
Generate 3 Ammo after getting a Killing Blow or Elimination while Designated Sights is active.
Enemies are rooted in place when they are hit by the pre fire beam and the Creeping Barrage deals 1450 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the area of effect of all your explosions by 10%.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase your Air Control for 2s after using Explosive Personality by 40%.
Increase the vertical movement from each use of Explosive Personality by 160%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the area of effect of all your explosions by 10%.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase your Air Control for 2s after using Explosive Personality by 40%.
Increase the vertical movement from each use of Explosive Personality by 160%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase your Healing received from others by 10% while at or below 50% Health.
Gain a 450-Health Shield for 3s after you use Charge.
Increase the travel distance of Charge by 30%.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the area of effect of all your explosions by 10%.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase your Air Control for 2s after using Explosive Personality by 40%.
Increase the vertical movement from each use of Explosive Personality by 160%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Presence by 0.8s for each enemy hit by Valor.
Increase your maximum Ammo by 2.
Reduce your active Cooldowns by 40% after getting an Elimination.
Reduce the Cooldown of Grace by 2.5s for each enemy hit with Valor. Can only happen once every 3s.
Generate 1 Ammo for each enemy hit with Valor.
Increase the damage of Presence by up to 50% based on the range at which it hits and reduce its Cooldown by 4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase your Healing received from others by 10% while at or below 50% Health.
Gain a 450-Health Shield for 3s after you use Charge.
Increase the travel distance of Charge by 30%.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 4s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce the Cooldown of Illusion by 2.5s when an Illusion dies to an enemy.
Increase the duration of Dimensional Link by 1.4s.
Reduce your active Cooldowns by 3s after getting an Elimination.
If an Illusion is killed or expires, it triggers a Shatter explosion, dealing 550 damage. Also increases the effectiveness of your Shattered Illusions Movement Speed and Explosion Radius.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase your Healing received from others by 10% while at or below 50% Health.
Gain a 450-Health Shield for 3s after you use Charge.
Increase the travel distance of Charge by 30%.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Charge by 2s for every 1000 damage your Shield takes.
Increase your Healing received from others by 10% while at or below 50% Health.
Gain a 450-Health Shield for 3s after you use Charge.
Increase the travel distance of Charge by 30%.
Heal for 360 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the area of effect of all your explosions by 10%.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase your Air Control for 2s after using Explosive Personality by 40%.
Increase the vertical movement from each use of Explosive Personality by 160%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the lateral movement from each use of Explosive Personality by 80%.
Increase the area of effect of all your explosions by 10%.
Increase the explosion radius of Hail of Bombs' explosives by 20%.
Increase your Air Control for 2s after using Explosive Personality by 40%.
Increase the vertical movement from each use of Explosive Personality by 160%.