This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 2s.
Heal 180 health for each player hit by Missile Launcher.
Increase the duration of Emitter by 3s.
Increase your maximum Health by 450.
Heal for 320 after activating Advance.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 2s.
Heal 180 health for each player hit by Missile Launcher.
Increase the duration of Emitter by 3s.
Increase your maximum Health by 450.
Heal for 320 after activating Advance.