This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shield by 3.2s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 10% while at or below 50% Health.
Heal for 200 for each enemy hit with Fireball.
Increase your maximum Health by 600.
Heal for 270 every 1s while Shield is active and you are at or below 35% Health.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your weapon recoil by 60% while using Precision Sights.
Increase the duration of Deflector Shield by 2.4000000000000004s.
While Deflector Shield is active 24% of damage dealt to you is instead dealt to the Shield.
Heal for 60 every 1s while Deflector Shield is active.
Gain 12% Lifesteal.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Heal for 150 for each champion hit by Juggernaut.
Gain a 200-Health Shield for 3s after activating Ignition.
Increase your maximum Health by 750.
Each Soul Fragment gathered Heals you for 60.
Increase your Ultimate charge rate by 60%.