This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Fire Bomb by 3s.
Generate 3 Ammo after getting an Elimination.
Activating Fire Bomb heals you for 300 over 2s.
Reduce your active Cooldowns by 30% after getting an Elimination.
Heal for 600 after getting a Killing Blow on an enemy affected by Hunter’s Mark.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Generate 50 Ammo after activating Ignition.
Reduce your damage taken by 9% for 3s after activating Ignition.
Gain a 300-Health Shield for 3s after activating Ignition.
Reduce the Cooldown of Ignition by 3s.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Harpoon by 1s for each enemy hit by Broadside.
Gain a 150-Health Shield after dropping to or below 50% Health.
Reduce the Cooldown of Harpoon by 6s.
Increase your maximum Health by 50.
Heal for 210 for each enemy hit with Harpoon.
Harpoon lodges into terrain and explodes when an enemy comes within 20 units, dealing 1000 damage in a 35-unit-radius area.