This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Pyre Strike by 0.8s for each successful hit by Wings of Wrath.
Hitting Kindle Soul increases you and your target's Movement Speed by 25% for 1.5s.
Generate 15% Wrath after hitting an enemy with Pyre Strike.
Decrease the rate of Wrath decay by 40%.
Increase the radius of Pyre Strike by 40%.
Refiring Pyre Strike stops it in place. Any ally in its beam is Healed for 150 every 0.1s for 1.5s. Additional hits refresh the effect. Remedy (+5% Damage +10% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Astral Mark by 2s.
Increase your air control while using Stellar Wind by 28%.
Increase your maximum Ammo by 10%.
Increase the range of Astral Mark by 8%.
Increase your jump height by 60% while using Stellar Wind.
Star Splitter now deals 360 damage every 0.4s, but reduces your maximum Ammo to 15.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 250.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 20% and gain {scale=5|5}% Lifesteal for 2s after falling to or below 40% Health.
Reduce the Cooldown of Dark Siphon by 1s if it fails to hit a target.
Reduce the damage you take by 10% for 4s after hitting an enemy with Dark Siphon.
Increase your Movement Speed by 4% for 1s after hitting anything with Deadly Scythe.
Increase your maximum Health by 250.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Hunter's Mark by 3s.
Increase your maximum Health by 50.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Reduce the Cooldown of Hunter’s Mark by 5s.
Hunter's Mark has 2 charges and grants its benefits to allies.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 40% after getting an Elimination.
Generate 1 Ammo after using Seedling.
Generate 1 Ammo after activating Flutter.
Reduce the Cooldown of Flutter by 3s.
Reduce your damage taken by 15% for 3s after activating Flutter.
Hitting an enemy with your weapon shots increases the damage they take from weapon shots by 80 for 3s, stacking up to 3 times.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Reduce all active Cooldowns by 70% after getting an Elimination.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 2s.
Increase the jump strength of Heroic Leap by 10%.
Regenerate 1 Ammo every 0.5s for 0.5s after activating Recovery.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 50% Reload Speed for 2s to each player to which Chain Heal bounces.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Envelop by 1.2s.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Body and Soul by 0.6s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -25s.
Increase your maximum Health by 250.
Reduce the Cooldown of Savage Tear by 1.5s.
Increase the area of effect of Spirit Lure's explosion by 5%.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Decrease the Cooldown of Body and Soul by 0.6s.
Hitting an enemy with Yokai Doll applies one extra stack of Curse once every -25s.
Increase your maximum Health by 250.
Reduce the Cooldown of Savage Tear by 1.5s.
Increase the area of effect of Spirit Lure's explosion by 5%.
Spirit Lures become timed mines and can no longer be reactivated, exploding a small duration after being triggered to deal damage, Fear, and apply Curse stacks. Your trap placement now has increased Cooldown
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Increase extra Blood Health by 200 while decreasing base Health by {scale=125|125}.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Increase vertical movement of Death Wings by 5%.
Increase the lateral movement of Death Wings by 24%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 50% Reload Speed for 2s to each player to which Chain Heal bounces.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Envelop by 1.2s.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 50% Reload Speed for 2s to each player to which Chain Heal bounces.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Envelop by 1.2s.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Grant 50% Reload Speed for 2s to each player to which Chain Heal bounces.
Increase your maximum Ammo by 2.
Reduce the Cooldown of Envelop by 1.2s.
Reduce the damage done by any enemy you are linked to with Spirit Link by 20%.
After taking -125 damage, your next use of Chain Heal does not cause it to go on Cooldown.
Spirit Link's Cooldown is increased to 7s and it now only lasts for 4s, but its base effects are tripled.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Restore 40% of your maximum Booster fuel after using Thrust.
Increase your Booster fuel capacity by 50%.
Reduce the Cooldown of Thrust by 13% after getting an Elimination.
Consume 45% less Booster fuel for 5s after using Thrust.
Reduce the Cooldown of Thrust by 100% after dropping to or below 20% Health.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Generate 2 Ammo after activating Warder's Field.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Warder's Field by 4s.
Reduce your damage taken by 15%, gain an additional 20% Bonus Healing, and gain Immunity to Crowd Control while Earthen Guard is active.