This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250
Reduce the Cooldown of Overcharge by 1s.
Increase the duration of Overcharge by 0.6000000000000001s.
Heal for 400 after Teleporting to your Rune of Travel.
Reduce your damage taken by 5% while at or below 40% Health.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250
Reduce the Cooldown of Overcharge by 1s.
Increase the duration of Overcharge by 0.6000000000000001s.
Heal for 400 after Teleporting to your Rune of Travel.
Reduce your damage taken by 5% while at or below 40% Health.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250
Reduce the Cooldown of Overcharge by 1s.
Increase the duration of Overcharge by 0.6000000000000001s.
Heal for 400 after Teleporting to your Rune of Travel.
Reduce your damage taken by 5% while at or below 40% Health.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250
Reduce the Cooldown of Overcharge by 1s.
Increase the duration of Overcharge by 0.6000000000000001s.
Heal for 400 after Teleporting to your Rune of Travel.
Reduce your damage taken by 5% while at or below 40% Health.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 200
Reduce the Cooldown of Overcharge by 1s.
Increase the duration of Overcharge by 0.6000000000000001s.
Heal for 500 after Teleporting to your Rune of Travel.
Reduce your damage taken by 5% while at or below 40% Health.
Reduce the Cooldown of Overcharge and Blitz Upper by 6s when you Teleport using Rune of Travel.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal 180 health for each player hit by Missile Launcher.
Gain a 300-Health Shield for 4s after dropping to or below 30% Health.
Reduce the Cooldown of Missile Launcher by 1.4s.
Heal for 150 every 1s while Emitter is active.
Increase your maximum Health by 750.
Advance gains a 3rd charge and activating Advance while standing still causes you to jet upwards.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 280 every 1s while channeling Restore Soul.
Increase the Healing done by Rend Soul by 8%.
Heal for 150 every 1s while using Shadow Travel.
Increase your maximum Health by 200.
Increase your maximum Ammo by 6.
Each Soul Charge you detonate with Rend Soul increases your maximum Health and weapon damage by 2% until you die. Stacks up to 12 times.