This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Regenerate 2 Ammo every 1s while using Nullify.
Gain a 200-Health Shield after getting an Elimination.
Reduce the Cooldown of Nullify by 4s.
Gain a 400-Health Shield after activating Nullify.
Increase your maximum Health by 600.
Double the range at which you can use Nullify.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Increase your maximum Health by 150.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Reduce the Cooldown of Commander's Grab by 3s.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 320 after activating Battle Shout.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Heal for 100 every 1s while Bulwark is active.
Increase your maximum Health by 300.
Reduce the Cooldown of Battle Shout by 2.4s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal.
Reduce your active Cooldowns by 16% after getting an Elimination.
Generate 10 Ammo after activating Commander's Grab.
Generate 8 Ammo after activating Battle Shout.
Increase your maximum Ammo by 12.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Increase your maximum Health by 150.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Reduce the Cooldown of Commander's Grab by 3s.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Increase your Movement Speed by 20% for 3s after using Charge.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Increase your Healing received from others by 20% while at or below 50% Health.
Increase your Movement Speed by 16% while using Shield.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Second Chance by 2.5s.
Increase your maximum Health by 150.
Generate 3 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Stasis Field by 1s after hitting an enemy with Setback.
Second Chance sends you 2s further into the past.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Second Chance by 2.5s.
Increase your maximum Health by 150.
Generate 3 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Stasis Field by 1s after hitting an enemy with Setback.
Second Chance sends you 2s further into the past.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal.
Reduce your active Cooldowns by 16% after getting an Elimination.
Generate 10 Ammo after activating Commander's Grab.
Generate 8 Ammo after activating Battle Shout.
Increase your maximum Ammo by 12.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal.
Reduce your active Cooldowns by 16% after getting an Elimination.
Generate 10 Ammo after activating Commander's Grab.
Generate 8 Ammo after activating Battle Shout.
Increase your maximum Ammo by 12.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the number of targets affected by Oppressor Mines by 4.
Heal for 6% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed by 27% for 2s after Teleporting with Transporter.
Increase the range of Oppressor Mine beams by 100%.
Reduce the Cooldown of Oppressor Mine by 4.8s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 320 after activating Battle Shout.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Heal for 100 every 1s while Bulwark is active.
Increase your maximum Health by 300.
Reduce the Cooldown of Battle Shout by 2.4s.
Your Shield now regenerates at 120% effectiveness, and regenerates even while it is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 40% for 2s after hitting an enemy with Commander's Grab.
Increase your maximum Health by 150.
Increase your Movement Speed by 8% for 3s after activating Battle Shout.
Reduce the Cooldown of Commander's Grab by 3s.
Targets hit by Commander's Grab are Stunned for an additional 1.4s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 every 1s while Weightless is active.
Reduce the Cooldown of Healing Potion by 1.2s for each ally it hits.
Heal yourself for 40% of Healing Potion's effect if you hit an ally but not yourself.
Reduces the Cooldown of Weightless by 3s.
Increase the radius of Healing Potion by 8%.
Potion Launcher also Heals allies hit for 750 and your Potion Launcher fire rate is increased by 10%. You no longer take damage from your weapon shots. Curative (+20% Healing )
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase allies and decrease enemies' Movement Speed by 28% for 4 seconds when passing through Abyssal Fortress.
Increase the radius of Royal Presence's Poison aura by 60%.
Increase the pull strength of Royal Presence's chain grab by 60%.
You can miss 1 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase Abyssal Fortress' Health by 800
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 450.
Reduce the Movement Speed penalty during Power Siphon by 15%.
Reduce your damage taken by up to 16% based on the number of Calamity Blast charges you have stored.
Increase your Movement Speed by 10% for each Calamity Charge you have.
Generate 6% Power Siphon charge for each enemy hit with Massacre Axe.
Reduce the damage you take by 20% while at or below 50% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% while using Shield.
Increase the travel distance of Charge by 45%.
Reduce the Cooldown of Charge by 1s for every 1000 damage your Shield takes.
Heal for 180 every 1s while Shield is active and you are at or below 35% Health.
Reduce the Cooldown of Shield by 4s. This card also increases the rate of Shield gain when using Aegis.
Your Shield now uses a resource that Regenerates over time instead of using a Cooldown.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Second Chance by 2.5s.
Increase your maximum Health by 150.
Generate 3 Ammo after hitting a fully-charged weapon shot.
Reduce the Cooldown of Stasis Field by 1s after hitting an enemy with Setback.
Second Chance sends you 2s further into the past.
When you use Second Chance you also Rewind enemies within 20 units 3s into the past.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 12% for 3s after activating Ignition.
Increase your maximum Health by 150.
Reduce the Cooldown of Juggernaut by 4s after activating Soul Harvest.
Reduce your damage taken by 20% for 3s after activating Soul Harvest.
Increase the distance traveled by Juggernaut by 16%.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal.
Reduce your active Cooldowns by 16% after getting an Elimination.
Generate 10 Ammo after activating Commander's Grab.
Generate 8 Ammo after activating Battle Shout.
Increase your maximum Ammo by 12.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal.
Reduce your active Cooldowns by 16% after getting an Elimination.
Generate 10 Ammo after activating Commander's Grab.
Generate 8 Ammo after activating Battle Shout.
Increase your maximum Ammo by 12.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 20% Lifesteal.
Reduce your active Cooldowns by 16% after getting an Elimination.
Generate 10 Ammo after activating Commander's Grab.
Generate 8 Ammo after activating Battle Shout.
Increase your maximum Ammo by 12.
Increase your Attack Speed by 40%, but reduce your damage-per-shot by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase allies and decrease enemies' Movement Speed by 28% for 4 seconds when passing through Abyssal Fortress.
Increase the radius of Royal Presence's Poison aura by 60%.
Increase the pull strength of Royal Presence's chain grab by 60%.
You can miss 1 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase Abyssal Fortress' Health by 800
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase allies and decrease enemies' Movement Speed by 28% for 4 seconds when passing through Abyssal Fortress.
Increase the radius of Royal Presence's Poison aura by 60%.
Increase the pull strength of Royal Presence's chain grab by 60%.
You can miss 1 attacks before your chain resets. Increase the window to progress the chain by {scale=0.05|0.05}s.
Increase Abyssal Fortress' Health by 800
Enemies that pass through Abyssal Fortress are Revealed and take 10% additional weapon damage from you and your allies for 3s. Reduce Abyssal Fortress' Cooldown by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed while in Sniper Mode by 100%.
Heal for 18% of your maximum Health after Teleporting with Transporter.
Increase your Movement Speed by 54% for 2s after Teleporting with Transporter.
Reduce scope-in and scope-out time by 80%.
Hitting an enemy with a fully-charged Sniper Mode shot generates 2 Ammo.
For 4s after hitting a fully-charged weapon shot, your next fully-charged shot will deal an additional 20% damage.