This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Heroic Leap by 10%.
Reduce all active Cooldowns by 70% after getting an Elimination.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Reduce the Cooldown of Heroic Leap by 1s.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Net Shot's Slow by 0.3s.
Increase your Reload Speed by 7%.
Gain 60% Lifesteal against targets Slowed by Net Shot.
Reduce the Cooldown of Net Shot by 5s.
Increase your Movement Speed by 30% for 3s after using Net Shot.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Increase the duration of Rocket Boots by 0.3s.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 24% for 5s.
Reduce the Cooldown of Barricade by 2s.
Increase your maximum Health by 450.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 300 over the duration of Ghost Walk.
Generate 6% of your Ammo for each unique enemy hit by Shock Pulse.
Increase your maximum Health by 250.
Increase your maximum Ammo by 50%.
Increase the duration of Healing Totem by 0.2s.
Hitting allies with your Lightning Staff Heals them for 800 per second and your maximum Ammo capacity is increased by 15%. Curative (+20% Healing)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Healing Totem by 150.
Increase the deploy range of Healing Totem by 15%.
Heal for 500 over the duration of Ghost Walk.
Increase your maximum Health by 250.
Allies inside your Healing Totem gain 18% increased Movement Speed for 1s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Emitter by 5s.
Generate 15 Ammo after using Advance.
Increase the travel distance of Advance by 7%.
Increase your maximum Health by 750.
Generate 15 Ammo every 1s while Emitter is active.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of all your Turrets by 700.
Increase your maximum Health by 450.
Heal all of your Turrets for 360 every 1s while you are standing near them.
Heal for 25 every 1s while standing near any of your Turrets.
Increase the duration of Rocket Boots by 0.6s.
Dome Shield now costs 40% Ultimate charge and places a Flamethrower Turret with modified values and no Shield. Can have two active at once.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 10.
Increase your maximum Health by 50.
Regenerate 6 Ammo every 1s while using Hustle.
Generate 30 Ammo for each enemy hit with Frag Grenade.
Reduce the Cooldown of Frag Grenade by 1s for each enemy hit by it.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 450 for each champion hit by Juggernaut.
Increase the distance traveled by Juggernaut by 8%.
Gain a 150-Health Shield for 3s after activating Juggernaut.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Increase your maximum Health by 750.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Health of Healing Totem by 150.
Increase the deploy range of Healing Totem by 15%.
Heal for 500 over the duration of Ghost Walk.
Increase your maximum Health by 250.
Allies inside your Healing Totem gain 18% increased Movement Speed for 1s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Net Shot's Slow by 0.3s.
Increase your Reload Speed by 7%.
Gain 60% Lifesteal against targets Slowed by Net Shot.
Reduce the Cooldown of Net Shot by 5s.
Increase your Movement Speed by 30% for 3s after using Net Shot.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Heroic Leap by 10%.
Reduce all active Cooldowns by 70% after getting an Elimination.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Reduce the Cooldown of Heroic Leap by 1s.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Shatterfall by 1.2s for every 1s spent channeling Power Siphon.
Increase your Movement Speed by 4% for each Calamity Charge you have.
Increase the leap distance of Shatterfall by 20%.
Generate 12% Power Siphon charge for each enemy hit with Massacre Axe.
Increase your maximum Health by 450.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 14% after getting an Elimination.
Increase your Reload Speed by 10%.
Increase your maximum Ammo by 5.
Increase your maximum Health by 250.
Regenerate 2 Ammo every 0.5s for 1.5s after activating Billow.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain 6% Power Siphon charge for each enemy hit by Shatterfall.
Increase your maximum Health by 600.
Generate 12% Power Siphon charge for each enemy hit with Massacre Axe.
Increase the leap distance of Shatterfall by 10%.
Reduce the Cooldown of Shatterfall by 1.5s for every 1s spent channeling Power Siphon.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Heroic Leap by 10%.
Reduce all active Cooldowns by 70% after getting an Elimination.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Reduce the Cooldown of Heroic Leap by 1s.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 6 Ammo for each enemy hit with Frag Grenade.
Increase your maximum Ammo by 2.
Increase your maximum Health by 150.
Reduce the Cooldown of Frag Grenade by 1s every 1s while Hustle is active.
Reduce the Cooldown of Frag Grenade by 5s for each enemy hit by it.
Increase the radius of Frag Grenade's explosion by 40%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 50% for 3s after using Charge.
Increase your maximum Health by 450.
Increase the travel distance of Charge by 15%.
Reduce your active Cooldowns by 10% after getting an Elimination.
Reduce the Cooldown of Charge by 2.5s for every 1000 damage your Shield takes.
You now have 2 charges of Charge, each Charge deals an additional 100 damage, and you are Immune to Crowd Control while Charging, but the Cooldown of Charge is increased to 13s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
When a Turret is destroyed, reduce your active Cooldowns by 20%.
Increase the duration of Rocket Boots by 0.3s.
Passing through your Barricade increases the Movement Speed of yourself or your allies by 30% for 5s.
Reduce the Cooldown of Barricade by 1.2000000000000002s.
Increase your maximum Health by 300.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Ammo by 15.
Increase your Healing received from others by 5% while at or below 50% Health.
Reduce the Cooldown of Fireball by 2.25s.
Increase your maximum Health by 600.
Increase your Movement Speed by 32% for 3s after hitting an enemy with Fireball.
Increase the damage of Fireball by 35%, decrease its Cooldown by 1s, and deal 20% increased damage for each subsequent target hit after the first.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Net Shot's Slow by 0.3s.
Increase your Reload Speed by 7%.
Gain 60% Lifesteal against targets Slowed by Net Shot.
Reduce the Cooldown of Net Shot by 5s.
Increase your Movement Speed by 30% for 3s after using Net Shot.
Increase the damage you deal to targets Slowed by Net Shot by 20% and increases the duration of Net Shot's Slow by 0.5s. The damage increase lasts a minimum of 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Heroic Leap by 10%.
Reduce all active Cooldowns by 70% after getting an Elimination.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Reduce the Cooldown of Heroic Leap by 1s.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the jump strength of Heroic Leap by 10%.
Reduce all active Cooldowns by 70% after getting an Elimination.
Hitting at least one champion with Heroic Leap reduces its Cooldown by 1s.
Reduce your damage taken by 25% for 4s after using Heroic Leap.
Reduce the Cooldown of Heroic Leap by 1s.
Heroic Leap deals 600 damage and applies a Knockback to enemies within 20 units of your landing location.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Every Soul Charge you detonate generates 1 Ammo.
Your Movement Speed is increased by 24% while any enemy is marked with a Soul Orb stack.
Increase your maximum Health by 200.
Increase your maximum Ammo by 8.
Reduce the Cooldown of Rend Soul by 1.0499999999999998s.
Increase the range of Restore Soul by 300% and reduce the time between Healing ticks by 20%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase Grumpy Bomb’s Stun duration by 0.5s.
Increase your maximum Health by 150.
Heal for 15 for each Sticky Bomb you Detonate.
Reduce the Cooldown of Grumpy Bomb by 4s.
Increase your maximum Ammo by 1.
Reduces the time it takes for Grumpy Bomb to explode by 40%.