This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rocket Boots by 1.2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 80 each time one of your base Turrets hits an enemy.
Heal for 100 every 1s while standing near any of your Turrets.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Modify your Blunderbuss to fire a single slug that deals 600 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after activating Counter.
Reduce the Cooldown of Counter by 15% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.
Reduce the Cooldown of Billow by 14% after getting an Elimination.
Heal for 400 after using Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 10% while Hunter's Mark is active.
Reduce the Cooldown of Fire Bomb by 2.4s.
Increase your Movement Speed by 16% for 4s after using Fire Bomb.
Decrease your damage taken by 16% for 3s after using Nade Launcher.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rocket Boots by 1.2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 80 each time one of your base Turrets hits an enemy.
Heal for 100 every 1s while standing near any of your Turrets.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 4s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce your damage taken by 25% while standing in Warder's Field.
Heal for 66 every 1s while standing in Warder's Field.
Increase your Reload Speed by 24% while Earthen Guard is active.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Warder's Field by 4s.
Reduce your active Cooldowns by 8% after getting an Elimination.
Reduce your damage taken by 25% while standing in Warder's Field.
Heal for 66 every 1s while standing in Warder's Field.
Increase your Reload Speed by 24% while Earthen Guard is active.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 40% after getting an Elimination.
Decrease your damage taken by 8% for 3s after using Nade Launcher.
Activating Fire Bomb heals you for 400 over 2s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 40% after getting an Elimination.
Decrease your damage taken by 8% for 3s after using Nade Launcher.
Activating Fire Bomb heals you for 400 over 2s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rocket Boots by 1.2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 80 each time one of your base Turrets hits an enemy.
Heal for 100 every 1s while standing near any of your Turrets.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after activating Counter.
Reduce the Cooldown of Counter by 15% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.
Reduce the Cooldown of Billow by 14% after getting an Elimination.
Heal for 400 after using Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after activating Counter.
Reduce the Cooldown of Counter by 15% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.
Reduce the Cooldown of Billow by 14% after getting an Elimination.
Heal for 400 after using Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 40% after getting an Elimination.
Decrease your damage taken by 8% for 3s after using Nade Launcher.
Activating Fire Bomb heals you for 400 over 2s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after activating Counter.
Reduce the Cooldown of Counter by 15% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.
Reduce the Cooldown of Billow by 14% after getting an Elimination.
Heal for 400 after using Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after activating Counter.
Reduce the Cooldown of Counter by 15% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.
Reduce the Cooldown of Billow by 14% after getting an Elimination.
Heal for 400 after using Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 40% after getting an Elimination.
Decrease your damage taken by 8% for 3s after using Nade Launcher.
Activating Fire Bomb heals you for 400 over 2s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after activating Counter.
Reduce the Cooldown of Counter by 15% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.
Reduce the Cooldown of Billow by 14% after getting an Elimination.
Heal for 400 after using Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 40% after getting an Elimination.
Decrease your damage taken by 8% for 3s after using Nade Launcher.
Activating Fire Bomb heals you for 400 over 2s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rocket Boots by 1.2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 80 each time one of your base Turrets hits an enemy.
Heal for 100 every 1s while standing near any of your Turrets.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 15% for 3s after activating Soul Harvest.
Heal for 150 for each champion hit by Juggernaut.
Increase your maximum Health by 600.
Gain a 400-Health Shield for 3s after activating Ignition.
Reduce your damage taken by 9% for 3s after activating Ignition.
Increase your Ultimate charge rate by 60%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 40% for 3s after activating Counter.
Reduce the Cooldown of Counter by 15% after successfully hitting an enemy with Counter.
Reduce the Cooldown of Whirl by 2.5s for each enemy it hits.
Reduce the Cooldown of Billow by 14% after getting an Elimination.
Heal for 400 after using Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed boost of Agility by 8%.
Increase your jump height by 20% while Agility is active.
Heal for 80 every 1s while Agility is active.
Increase your maximum Ammo by 20.
Regenerate 16 Ammo every 1s while Agility is active.
Generate 1 Energy for every 80 damage done with your Submachine Guns.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 24% for 3s after using Shell Spin.
Reduce the Cooldown of Shell Spin by 20% after falling to or below 40% Health.
Heal for 220 every 1s while Shell Shield is active.
Heal for 500 for each enemy hit with Shell Spin.
Increase your Movement Speed by 32% for 4s after getting an Elimination.
Shell Shield is placed on the ground instead of channeled around you, and lasts 2s longer.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 60 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 40% after getting an Elimination.
Decrease your damage taken by 8% for 3s after using Nade Launcher.
Activating Fire Bomb heals you for 400 over 2s.
Reduce the Cooldown of Fire Bomb by 2.4s.
Fire Bomb deals 30% increased damage and applies a 60% reduce healing effect.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for an additional 320 with Nine Lives.
Reduce the Cooldown of Prowl by 0.2s each time you hit an enemy with a dagger.
Increase your Movement Speed by 20% for 4s after getting a Killing Blow or Elimination.
Reduce your damage taken by 20% while Prowl is active.
Reduce the damage you take by 16% while at or below 40% Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Rocket Boots by 1.2s.
Reduce your active Cooldowns by 10% after getting an Elimination.
Heal for 80 each time one of your base Turrets hits an enemy.
Heal for 100 every 1s while standing near any of your Turrets.
When a Turret is destroyed, reduce your active Cooldowns by 10%.
Increase the maximum Health of Barricade by 2000 and reduce its Cooldown by 3s.