This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 750.
Reduce the damage you take by 4% for 2s after activating Conviction.
Increase the distance traveled by Conviction by 12%.
Heal for 150 after activating Conviction.
Reduce the Cooldown of Conviction by 2s.
Augment Reckoning, Sanctuary, and Conviction, but increase their base Cooldown by 25%.