This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Gain a 100-health Shield for 3s after dropping to or below 50% Health.
Increase your Movement Speed while casting Inferno Cannon by 60%.
Elemental Shift reduces the Cooldown of Frost Bomb and Inferno Cannon by 1.2s.
Heal for 200 every 1s while using FrostFire Glide.
Dealing damage with Frost Bolt reduces the Cooldown of Inferno Cannon by 2.5s.
Frost Bolt Chains to a nearby enemy within 30 units, dealing 225 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduces the Cooldown of Weightless by 1.2s.
Reduce the Cooldown of Explosive Flask by 3s.
Increase the duration of Explosive Flask's Slow by 0.75s.
Gain 20% Lifesteal against enemies Slowed by your Explosive Flask.
Heal for 180 every 1s while Weightless is active.
Enemies hit with Explosive Flask take 35% increased damage from your weapon shots for 4s. Surgery (+10% Damage Done)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consume 45% less Booster fuel for 5s after using Thrust.
Increase the explosion radius of Salvo by 60%.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your Booster fuel capacity by 30%.
Reduce the Cooldown of Salvo by 0.5s each time Salvo hits an enemy with its rockets.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Billow by 42% after getting an Elimination.
Heal for 500 after using Counter.
Reduce the Cooldown of Whirl by 0.5s for each enemy it hits.
Increase the travel distance of Whirl by 8%.
Increase your maximum Health by 250.
Heal for 15% of your maximum Health per second while using Billow.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 180 for each enemy hit with Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Increase your Movement Speed by 8% for 4s after using Fire Bomb.
Increase your Movement Speed by 15% while Hunter's Mark is active.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Personality by 12% after activating Hail of Bombs.
Increase the vertical movement from each use of Explosive Personality by 120%.
Increase the area of effect of all your explosions by 6%.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the lateral movement from each use of Explosive Personality by 120%.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the distance traveled by Explosive Dodge by 10%.
Reduce the Cooldown of Grappling Hook by 2s after activating Explosive Dodge.
Reduce the cooldown of Explosive Dodge by 2s after activating Grappling Hook.
Increase the Area of Effect of Explosive Dodge bombs by 30%.
Increase your Reload Speed by 10%.
Explosive Dodge - Drop an explosion where you land and take off from; decrease the cooldown by 30% and increase range by 25%
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the cooldown of Luna's initial deploy by 3.5999999999999996s.
Increase Luna's Health by 1125.
Reduce the Cooldown of Lunar Leap by 2.4000000000000004s.
Generate 4% Moonlight for each enemy hit with Light Bow.
Increase Luna's deploy range by 40%.
[Guardian Spirit] Luna Heals allies around her for 320 per second. Reduce Moonlight's Healing to 135 every 0.15s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consume 45% less Booster fuel for 5s after using Thrust.
Increase the explosion radius of Salvo by 60%.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your Booster fuel capacity by 30%.
Reduce the Cooldown of Salvo by 0.5s each time Salvo hits an enemy with its rockets.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your active Cooldowns by 80% if a victim of your Void Grip dies within 4s of being hit by the ability.
Reduce your damage taken by 15% while Stellar Wind is active.
Heal for 160 every 1s for 10s after applying Astral Mark.
Reduce the Cooldown of Void Grip by 2.4s.
Increase the range at which you can use Void Grip by 20%.
Enemies affected by Void Grip are Crippled and take an additional 480 damage over its duration.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Reduce the rate of Energy consumption while in Dragon Stance by 6%.
Heal for 480 after hitting at least one enemy with Skewer.
Gain 14% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 30% for 1.5s after using Dodge Roll.
Increase the radius of Blast Shot's explosion by 15%.
Reset the Cooldown of Dodge Roll after dropping to or below 45% Health.
Increase the Knockback applied to enemies by Disengage by 24%.
Increase the distance traveled when using Dodge Roll by 30%.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Reduce the rate of Energy consumption while in Dragon Stance by 6%.
Heal for 480 after hitting at least one enemy with Skewer.
Gain 14% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the range from the main target at which Restore Soul's secondary Healing can target allies by 18%.
Increase your Movement Speed by 24% while Shadow Travel is active.
Heal for 210 every 1s while channeling Restore Soul.
Reduce the cast time of Shadow Travel by 40%.
Reduce the Cooldown of Shadow Travel by 1.6s after activating Restore Soul. This can only occur once every 5s.
For each stack of Soul Orb detonated by Rend Soul, your next Restore Soul ignores 5% of Antihealing (excluding Healing disable effects) up to 25% (5 stacks) for up to 10s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dead Zone by 4s.
Increase your maximum Health by 50.
Reduce the Cooldown of Flutter by 1.2s.
Reduce the Cooldown of Seedling by 1.5s for each enemy hit by it.
Increase the duration of Dead Zone by 2.4s.
Dead Zone damage is increased to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the time it takes to enter and exit Dragon Stance by 50%.
Reduce the rate of Energy consumption while in Dragon Stance by 6%.
Heal for 480 after hitting at least one enemy with Skewer.
Gain 14% Lifesteal while in Dragon Stance.
While in Dragon Stance, regenerate 12 Ammo every 1s.
Dragon Stance consumes Health instead of Energy at a rate of 200 Health per second. Dragon Stance requires at least 300 Health to activate and automatically cancels at 15 Health.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Consume 45% less Booster fuel for 5s after using Thrust.
Increase the explosion radius of Salvo by 60%.
Restore 30% of your maximum Booster fuel after using Thrust.
Increase your Booster fuel capacity by 30%.
Reduce the Cooldown of Salvo by 0.5s each time Salvo hits an enemy with its rockets.
Damage dealt when hitting an enemy directly with Rocket Launcher or Salvo is increased by 25%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Explosive Personality by 12% after activating Hail of Bombs.
Increase the vertical movement from each use of Explosive Personality by 120%.
Increase the area of effect of all your explosions by 6%.
Increase the explosion radius of Hail of Bombs' explosives by 40%.
Increase the lateral movement from each use of Explosive Personality by 120%.
Reduce the range of Hail of Bombs by 50%, concentrating the explosions in a smaller area, and reduce the Cooldown of Hail of Bombs by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of Deflector Shield by 1.6s.
Hitting an enemy with a weapon shot has a 60% chance to not consume Ammo.
Every weapon shot made while Precision Sights is active has an 32% chance to not consume Ammo.
Reduce your weapon recoil by 40% while using Precision Sights.
Increase Deflector Shield's Health by 250.
After firing continuously for 2s, gain 10% increased damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 4% Ultimate charge for each enemy hit by Obliteration.
Increase the Healing received from Dark Siphon by 200 health.
Consuming Darkness stacks Heals you for an additional 20 per stack.
Reduce the Cooldown of Dark Siphon and Obliteration by 1.2000000000000002s after activating Tendril.
Heal for 120 for each enemy hit with Obliteration.
Your Dark Siphon now deals an additional 10% of the target's maximum Health as damage over 1.5s.