This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for each Calamity Charge you have.
Heal for 60 for each enemy hit by Calamity Blast.
Reduce the damage required to generate a Calamity Blast charge by 100.
Increase the leap distance of Shatterfall by 50%.
Generate 40% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for each Calamity Charge you have.
Heal for 60 for each enemy hit by Calamity Blast.
Reduce the damage required to generate a Calamity Blast charge by 100.
Increase the leap distance of Shatterfall by 50%.
Generate 40% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Shatterfall Stuns enemies hit for 1s, but no longer Slows.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for each Calamity Charge you have.
Heal for 60 for each enemy hit by Calamity Blast.
Reduce the damage required to generate a Calamity Blast charge by 100.
Increase the leap distance of Shatterfall by 50%.
Generate 40% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your movement speed by 16% for 3s after using Slither.
Gain a 225-health Shield for 3s after Slither ends.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the travel distance of Slither by 30%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for each Calamity Charge you have.
Heal for 60 for each enemy hit by Calamity Blast.
Reduce the damage required to generate a Calamity Blast charge by 100.
Increase the leap distance of Shatterfall by 50%.
Generate 40% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your Movement Speed by 8% for each Calamity Charge you have.
Heal for 60 for each enemy hit by Calamity Blast.
Reduce the damage required to generate a Calamity Blast charge by 100.
Increase the leap distance of Shatterfall by 50%.
Generate 40% of a Calamity Blast charge for each enemy hit with Massacre Axe.
Each Calamity Blast deals an additional 100 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Astral Mark by 2s.
Increase the duration of Astral Mark by 0.4s.
Reduce your active Cooldowns by 60% if a victim of your Void Grip dies within 4s of being hit by the ability.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 12%.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Juggernaut by 5s after activating Soul Harvest.
Each Soul Fragment gathered Heals you for 30.
Increase the distance traveled by Juggernaut by 24%.
Gain a 500-Health Shield for 3s after dropping to or below 30% Health.
Heal for 450 for each champion hit by Juggernaut.
Reduce your damage taken by 40% while using Juggernaut.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Hitting an enemy with Crippling Throw reduces the Cooldown of Blossom by 1.7999999999999998s.
Gain a 300-Health Shield for 3s after dropping to or below 50% Health.
Heal for 150 after hitting an enemy with Crippling Throw.
Increase your maximum Health by 150.
Reduce the Cooldown of Crippling Throw by 3s.
Increase your maximum damage scaling over distance by 60%. Surgery (+10% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Dodge Roll by 5s if you hit an enemy with your first weapon shot after using Dodge Roll.
Increase your maximum Ammo by 2.
Increase your Reload Speed by 12% for 5s after getting an Elimination.
Activating Dodge Roll heals you for 300.
Increase the distance traveled when using Dodge Roll by 30%.
For 8s after using Dodge Roll, your next weapon shot's damage is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Allies inside your Healing Totem gain 6% increased Movement Speed for 1s.
Decrease the Cooldown of Healing Totem by 2.4s after activating Ghost Walk.
Reduce the Cooldown of Ghost Walk by 1.7999999999999998s.
Increase the deploy range of Healing Totem by 30%.
Increase the duration of Healing Totem by 1s.
Gain a third charge of Healing Totem, increase their healing by 15%, and increase their radius of 20%. Remedy(+10% Healing and +5% Damage)
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Increase the travel distance of Slither by 10%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Increase the travel distance of Slither by 10%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your movement speed by 16% for 3s after using Slither.
Gain a 225-health Shield for 3s after Slither ends.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the travel distance of Slither by 30%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your movement speed by 16% for 3s after using Slither.
Gain a 225-health Shield for 3s after Slither ends.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the travel distance of Slither by 30%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Increase the travel distance of Slither by 10%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Increase the travel distance of Slither by 10%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Increase the travel distance of Slither by 10%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Increase the travel distance of Slither by 10%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 350 for each enemy hit with Harpoon.
Increase the Healing you receive by 10% while at or below 50% Health.
Jump height is increased for your first jump within 1s after exiting a Shortcut.
Heal for 250 every 1s while standing near a Shortcut.
Generate 2 Ammo for each enemy hit by Harpoon.
Harpoon no longer has a Cooldown, but no longer Slows enemies hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your movement speed by 16% for 3s after using Slither.
Gain a 225-health Shield for 3s after Slither ends.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Reduce your active Cooldowns by 40% after getting an Elimination.
Increase the travel distance of Slither by 30%.
Tossing your snake after reloading is faster and deals an additional 500 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Increase the travel distance of Slither by 10%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Reduce your active Cooldowns by 3s after getting an Elimination.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Reduce the Cooldown of Shatter by 1.5s.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Increase the travel distance of Slither by 10%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Mending Spirits immediately Heals your target for an additional 350.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 0.25% Ultimate charge every 1s for 4s after hitting an ally with Mending Spirits.
Heal for 45 every 1s while Healing an ally with Mending Spirits.
Increase the travel distance of Slither by 10%.
Reduce your active Cooldowns by 40% after getting an Elimination.
Standing in your Gourd grants yourself and allies 24% Lifesteal.
Mending Spirits immediately Heals your target for an additional 350.