This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Blast Shot by 2s for each enemy it hits.
Increase your maximum Ammo by 1.
Heal for 150 over 2s for each enemy hit by Blast Shot.
Generate 3 Ammo for each enemy hit by Blast Shot.
Increase your maximum Health by 250.
Blast Shot has its damage increased by 150 and its Cooldown decreased by 2s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.
Grants Marked ally 2.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Increase the Healing you do by 5% while at or below 70% Health.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 600 while decreasing base Health by {scale=125|125}.
Increase the Healing allies receive from Swarm by 4%, but increase its cost by {scale=4|4}%.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Increase the Radius of Swarm by 10%, but increase its cost by {scale=3|3}%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the travel distance of Whirl by 8%.
Heal for 100 after using Counter.
Reduce the Cooldown of Whirl by 5s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Your heavy hit with Inferno Blade deals an additional 150 damage.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.
Grants Marked ally 2.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Increase the Healing you do by 5% while at or below 70% Health.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the vertical movement from each use of Explosive Personality by 120%.
Heal for 60 for each use of Explosive Personality.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the travel distance of Whirl by 8%.
Heal for 100 after using Counter.
Reduce the Cooldown of Whirl by 5s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the vertical movement from each use of Explosive Personality by 120%.
Heal for 60 for each use of Explosive Personality.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the vertical movement from each use of Explosive Personality by 120%.
Heal for 60 for each use of Explosive Personality.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the vertical movement from each use of Explosive Personality by 120%.
Heal for 60 for each use of Explosive Personality.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the vertical movement from each use of Explosive Personality by 120%.
Heal for 60 for each use of Explosive Personality.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the vertical movement from each use of Explosive Personality by 120%.
Heal for 60 for each use of Explosive Personality.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the vertical movement from each use of Explosive Personality by 120%.
Heal for 60 for each use of Explosive Personality.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 150.
Increase the travel distance of Whirl by 8%.
Heal for 100 after using Counter.
Reduce the Cooldown of Whirl by 5s after successfully hitting an enemy with Counter.
Reduce the Cooldown of Counter by 75% after successfully hitting an enemy with Counter.
Spite deals 20% of its target's maximum Health with each hit.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the Movement Speed of any ally Marked by Mark of Fate by 15%.
Grants Marked ally 2.5% Lifesteal and Corvus shares 100% of the Healing done due to the Marked target's granted Lifesteal.
Heal for 240 over 1s after Healing an ally with Abyssal Reconstruction.
Increase the Healing you do by 5% while at or below 70% Health.
Mark of Fate now provides to its target an additional 25% of the Healing done to other allies with Abyssal Reconstruction.
Decrease the percentage of Healing given to Marked targets by 20%, but you can have two Marks out at a time.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce your damage taken by 25% while standing in Warder's Field.
Generate 2 Ammo after activating Warder's Field.
Increase your maximum Health by 450.
Reduce your active Cooldowns by 16% after getting an Elimination.
Reduce the Cooldown of Warder's Field by 4s.
The radius of Warder's Field is increased by 50% and it Cripples enemies within it.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the vertical movement from each use of Explosive Personality by 120%.
Heal for 60 for each use of Explosive Personality.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Reduce the Cooldown of Nade Launcher by 0.5s.
Increase your maximum Health by 250.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase your maximum Health by 250.
Every Soul Charge you detonate generates 1 Ammo.
Increase your Ultimate charge rate by 14%.
Your Movement Speed is increased by 40% while any enemy is marked with a Soul Orb stack.
Reduce the Cooldown of Rend Soul by 0.7s.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Generate 2 Ammo after using Nade Launcher.
Reduce your active Cooldowns by 30% after getting an Elimination.
Decrease your damage taken by 20% for 3s after using Nade Launcher.
Reduce the Cooldown of Nade Launcher by 0.5s.
Increase your maximum Health by 250.
Nade Launcher has 3 charges, but reduce the damage of each to 650.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Heal for 120 every 1s for 10s after applying Astral Mark.
Increase the range of Astral Mark by 4%.
Reduce your active Cooldowns by 20% if a victim of your Void Grip dies within 4s of being hit by the ability.
Increase the duration of Astral Mark by 2s.
Reduce the Cooldown of Astral Mark by 2s.
All allies already affected by Astral Mark are Healed for an additional 285 when you use Astral Mark.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Reduce the Cooldown of Cluster Grenade by 0.4s for each enemy hit by the initial and secondary explosions.
Increase the lateral movement from each use of Explosive Personality by 40%.
Increase the vertical movement from each use of Explosive Personality by 120%.
Heal for 60 for each use of Explosive Personality.
Increase the explosion radius of Cluster Grenade's initial explosion by 30%.
Reduce the Cooldown of Explosive Personality by 5s, but reduce your Movement Speed by 15%.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase the duration of your Illusions by 5s.
Spawn an Illusion with 20% Health when you swap to the spot of a dead Illusion.
Reduce the Cooldown of Shatter by 2.5s.
Heal your Illusions for 40% of their maximum Health after activating Shatter.
Reduce the Cooldown of Illusion by 1s when an Illusion dies to an enemy.
Shatter instantly Heals your target for 800, but its Cooldown is increased by 1s and it no longer explodes your Illusions. Reduce the Cooldown of Shatter by 2s if you miss.
This is our proprietary skill rating calculation. This has nothing to do with official game ranking or MMR.
The purpose is to show player skill levels relative to other players, not estimate MMR.
Increase extra Blood Health by 800 while decreasing base Health by {scale=125|125}.
Gain a 150 Shield for 1.75s after falling to or below 75% Health. Can only happen once every 35s.
Reduce the Blood cost of Swarm by 25% while an ally is marked by Blood Hex.
Reduce your damage taken by 5% for 1.5s after activating Death Wings.
Increase the Radius of Swarm by 8%, but increase its cost by {scale=3|3}%.
Swarm is now cast on yourself and follows you around instead of being placed on the ground, its ability cost is decreased by 25%, and its radius is increased by 30%.